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Changelog:
NEW MUSIC!
- A completely new dynamic soundtrack by Phonetic Hero (https://phonetichero.bandcamp.com/album/sky-rogue)
BIOMES!
- Not just blue anymore: arid and snow levels appear later in the game
ENDBOSS!
- You can win: a secret enemy superweapon awaits you on the final island!
NEW STUFF:
- New model for the VECTOR Medium Interceptor
- Several new turret types appear in the arid and snow biomes
- A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way
- A bunch more Steam achievements!
- "Drift" skin
- UI graphics changed in some places for a cleaner look
- UI sound effects improved, and added in many more places
- Aeros will appear on the carrier deck as you unlock them
CHANGES:
- Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game.
- The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped
- The bombsight is calibrated for the altitude of your current target. If you're having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships.
- Halved the size of speed and altitude indicators to make the HUD a little more lightweight
FIXES:
- Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored.
- A Steam workshop mod will only be loaded if you're actually subscribed to it. Steam doesn't seem to necessarily delete a mod if you've unsubscribed
- In some cases, beginning a mission would load the level twice on top of itself
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