Fates of Ort is a retro inspired fantasy RPG with a focus on strategic action and a story driven by player choices. It is a tale of sacrifice and difficult choices, in a world under threat of annihilation by the avaricious force of consumption magic.

There are numerous ancient forgotten spells, yearning to be learned and uttered once more. How each spell manifests in the world depends on what divine power you choose to combine it with – the unbridled passion of Life, the measured incisiveness of the Mind, or the devastating force of the Shadow. For example, the Evoke Force spell will cause the ground to erupt with a series of sharp ice crystals, summon a thunderous lightning strike, or barrage the ground with a meteor shower – all depending on what the spell is combined with.
Magic is powerful, but it is not free. Every spell you cast requires a little bit of your life energy to spark it. Cast enough spells and you will extinguish your very soul. This means you need to be strategic when fighting, balancing the cost of magic with the risk of taking damage from your enemies. Replenish your life energy by approaching one of the magical spikes littered around the world, which were driven into the ground eternities ago to bind Consumption in the depths below.
In Ort, time stands still when you do. This adds another dimension of strategy, as you are able to consider your moves carefully. There is nothing holding you back – as long as you are moving or performing an action, your enemies will come rushing to destroy you. Use this ability to mould time to your advantage by carefully avoiding projectiles and setting up elaborate traps to defeat your enemies.
- A hybrid of real time and turn based action
- Multiple spells to discover and combine with elements for varied effects
- Endless gear to find – some ordinary, some cursed, some utterly legendary…
- NPC interactions that fundamentally alter the course of the story progression
Magic

There are numerous ancient forgotten spells, yearning to be learned and uttered once more. How each spell manifests in the world depends on what divine power you choose to combine it with – the unbridled passion of Life, the measured incisiveness of the Mind, or the devastating force of the Shadow. For example, the Evoke Force spell will cause the ground to erupt with a series of sharp ice crystals, summon a thunderous lightning strike, or barrage the ground with a meteor shower – all depending on what the spell is combined with.
Life

Magic is powerful, but it is not free. Every spell you cast requires a little bit of your life energy to spark it. Cast enough spells and you will extinguish your very soul. This means you need to be strategic when fighting, balancing the cost of magic with the risk of taking damage from your enemies. Replenish your life energy by approaching one of the magical spikes littered around the world, which were driven into the ground eternities ago to bind Consumption in the depths below.
Time

In Ort, time stands still when you do. This adds another dimension of strategy, as you are able to consider your moves carefully. There is nothing holding you back – as long as you are moving or performing an action, your enemies will come rushing to destroy you. Use this ability to mould time to your advantage by carefully avoiding projectiles and setting up elaborate traps to defeat your enemies.
Progress update #7 - Gnome airship, soul dimension vortex, more!
We have worked on the quest introducing Bracs the Gnome, to make it more impactful. Helping him repair his airship is now a great gameplay moment. Previously, the airship wasn't taking off after being repaired. Adding this animation (and an accompanying musical track) has really helped lift the significance of the moment.
We have designed and implemented the maps for the capitol city of Ort. This is the epicenter of the events that are taking place during the game, and is a path to the final showdown. Even though this is a late stage area, it is available at the very beginning of the game. This is in keeping with the choice to encourage free exploration of the world, and tackling different areas in the order that the player prefers. There are of course some obstacles that prevent access to specific areas, but the order in which these are experienced is still very free.
We added a musician character to the Dragonfly Fen, and his beast companion. The beast is sick, and the musician needs help to cure it. This is another example where a use of an animation and accompanying musical track (obviously) has really helped the impact of the moment.
Finally, we worked on designing a particle effect to represent a vortex portal to another dimension - the Soul Plains. This was quite tricky to do, because the isometric perspective of the game is difficult to capture in a Defold particlefx component. The vortex may be tweaked further in the future to make it look even better.
https://youtu.be/M8KuOR8naxA
What's new in Fates of Ort?
We have worked on the quest introducing Bracs the Gnome, to make it more impactful. Helping him repair his airship is now a great gameplay moment. Previously, the airship wasn't taking off after being repaired. Adding this animation (and an accompanying musical track) has really helped lift the significance of the moment.
We have designed and implemented the maps for the capitol city of Ort. This is the epicenter of the events that are taking place during the game, and is a path to the final showdown. Even though this is a late stage area, it is available at the very beginning of the game. This is in keeping with the choice to encourage free exploration of the world, and tackling different areas in the order that the player prefers. There are of course some obstacles that prevent access to specific areas, but the order in which these are experienced is still very free.
We added a musician character to the Dragonfly Fen, and his beast companion. The beast is sick, and the musician needs help to cure it. This is another example where a use of an animation and accompanying musical track (obviously) has really helped the impact of the moment.
Finally, we worked on designing a particle effect to represent a vortex portal to another dimension - the Soul Plains. This was quite tricky to do, because the isometric perspective of the game is difficult to capture in a Defold particlefx component. The vortex may be tweaked further in the future to make it look even better.
[ 2019-05-10 09:45:07 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04
- Processor: 1.7GHz processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL ES 2.0 + 512MB VRAM
- Storage: 500 MB available space
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