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Hi everyone! This is a very important update for us and one that took a bit too long to arrive, but we are really glad it is here! This is the Accessibility update, part 1. As usual, items tagged as [COM] were changed based on community feedback.
KEY BINDING!
[COM] We lost count of how many times we though damn, we need key bindings in the game asap and how many people missed this feature during their playthroughs. Well, there is not need to wait anymore, because it is finally here! Im going to briefly explain how it works, but most of it is just like what you find in many games out there.
The default controls are exactly the same as the ones we had in the game so far;
Players will be able to set keys for both keyboard/mouse and controllers;
Upon selecting the action you want to remap, controllers will ask you to release the analogs before actually pressing the desired key;
The step above will not occur while remapping keyboard and mouse;
The game will auto convert the new key binding to any other controller type you plug in;
Mouse can only be set as a button input source. There is no way to use it to set direction or to use in game interface yet;
Every interface and tutorial dialog will show the rebound key, according to the controller you are currently using (or at least the one used by the player 1);
We are very curious to see what other layouts you people come up with, specially for the keyboard!
CHANGES AND ENHANCEMENTS
Interface
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