





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Talk to Strangers now have Steam trading cards support!
And with trading cards comes all the other features like emotions and wallpapers! talkdog
We also added Steam Avatars (change it on your Profile):
See ya! And have a sunny life! talkabyss
New update (build 167): - Item "Daylight Saving Time" now costs $9. - Fixed bugs related to the Daylight Saving Time item. - You can look for Items in the Trashcan of the square at any time of the day now (before it only worked late in the afternoon onwards). - Some minor improvements to the interface. - Some typos corrected in Portuguese. - Fixed a bug on the Depression screen, where the player would return to the title screen instead of the Motel (thank you, Calibre Lordal!). Thanks to everyone who has played the game! :) See ya! And have a sunny life!
Good morning sellers! Here are the notes of the first update: - Changes in the system of "unlocking houses". Now after the player makes 2 different endings or survives all week, the houses unlock ONE DAY before (except the Abyss). This results in greater flexibility at the beginning of the game and possibly less sensation of repetition. - Reduced the number of finals needed to unlock the achievement '' Veni, vidi, perdidi '' for 5. We made 20 different finals to create a more interesting narrative, with surprises (and jokes) for the player, not to force anyone to play. - Changes in the night sprites of the "Loud House". - Improved sound of the "Sunny Ball" Item (important). - Solved problem where some players could not download the game on Linux and Mac. - Fixed bug where the bottom of the Abyss did not animate. - Some typos and text adjustments. If you find any problems, please report on the forum. Thanks for everyone who has played the game! :) See ya! And have a sunny life!
Hello!
Talk to Strangers is based / inspired / spiritual successor to another game called "Don't Talk to Strangers". "Don't Talk" was made during the Stencyl Game Jam 2016 and we were impressed by the positive feedback from the players. Inspired by this positive feedback we decided to invest in the ideas and mechanics developed in it, as well as expand on those ideas!
That's how Talk to Strangers was born! But instead of playing as child knocking from door to door begging for candy, you play as a salesman trying to sell products from house to house.
In fact, for those who have played Do not Talk, this new game is happening in the same city! Even with characters appearing again!
For those who have not played Don't Talk to Strangers, it's available for free here (for all platforms):
Don't Talk to Strangers on itchio
Talk to Strangers is also the first Post Mortem Pixels game made in conjunction with other artists / designers:
Luis Felipe Garrocho (design, writing and original idea), Ricardo Tokumoto (Art Direction and Pixel art), Daniel Pinheiro Lima (Pixel art, animation and writing). In addition to the songs of Rafael Assuno, who created the NEXT JUMP OST! :)
If you have any questions about the game, just ask!
Thank you!
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