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Its been a long seven months since our last update but it should have been worth the wait. The highlights of this update are the improved world content generator and combat improvements. You will need to train up your jump skill... Update List: *The random world generator has been revamped. The world is now generated on three separate levels: Continent Level. The game world will now be on a single continent. Continents are randomly generated on world creation. Players can re-roll the continent to get exactly what they want. View the continent map in-game by using a compass. Kingdom Level: Kingdoms will now have chains of mountains, rivers, roads, etc. They will link up with surrounding kingdoms. Some kingdoms will have their villages and castles protected by a wall of mountains, rivers, or forests with only one well-protected road in. Closeup level: Maps will now be more open and less maze-like with a variety of environments. Also, a random generator for houses and castles has been added. *Passable borders for kingdoms. You will now be able to see and travel into the next kingdom anywhere along the border. Premade cities will maintain their solid borders since they were designed for this. *Trees have grown quite a bit. Trees around your character will fade to help you see thru them. *Jumping Skill has been implemented. Train up your jumping skill to allow not only jumping past pits and water but also combat jumps. NPCs will also be using these combat jumps so beware. *New characters can now select a defensive skill (Parrying, Blocking, Evasion) along with the normal skill choices during character creation. *New characters now must enter more role-playing information in character creation. *PERMADEATH and HUNGER has been changed. Permadeath and hunger are now always active in dungeons! *Experienced players can now pick PERMADEATH roguelike start for new characters. This will place the character on a forgotten and unfriendly island in the sea. There will be a few starting items and a dungeon entrance for the character to explore. Good luck! *Ships will allow your character to teleport long distances by sea. This is also how your character can reach islands in the sea that aren't attached to the main continent. *Auto Zoom: The world will autozoom when inside a building or in an area that has a lot of buildings. *Combat Zoom: The world will zoom in when in combat. Autozoom and combat zoom can be adjusted in the display menu (Press F7). *Larger view of the world so more tiles can be seen on the screen. You can use the zoom feature in the display settings to zoom back the older zoom if you don't like this larger view. *NPCs will now spawn and aggro at a greater distance from the player and lower rank NPC movement speeds have been increased. *Improve pathfinding for NPCs. *Per Player Feedback: Change movement from arrow keys to WASD keys. Key settings can be customized if you don't like this change. *Now get invites for online servers by just pushing the "Get Invite" button on the server selection screen. *Melee timer has been added to show the player when they can attack again. Two-handed weapons will be slow but deal high damage, while lighter weapons will be fast but deal less damage. *Per Player Feedback: Vampires will now carry Bottles of Vampire Blood which can be used by the player to get the curse of vampirism or if used by vampires as a healing potion. *Werewolves, wererats, and werebears will now drop bloody meat that can be eaten to get this curse as well. *Administrators can now make skill-books with admin commands. *Items dropped on the ground will now disappear faster in premade cities. *Per Player Feedback: Added job board and coin exchange in Grifmae Valley's Trade Union outpost. *Add a new store "Bookstore" which will mostly sell skill-books. Libraries will still give away free skill-books. *"Administrator World Building" screen has been updated. *BUGFIX: Characters with a crime will lose the class Criminal when returning to legal status. *BUGFIX: adding too much gold to a city will no longer flip it into the negative numbers. *BUGFIX: Was unable to destroy trees or other nature owned objects in premade cites when City Protection is active.
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