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Exile's End is an homage to early 90's action-adventure PC games like Flashback and Another World, but with a Japanese flair. The core of the game is from Australian game maker Magnetic Realms with art, cutscenes, and music provided by legends of the 8 and 16-bit eras from Japan. It draws its thematic influence from the science-fiction films and anime of the 80's and its gameplay from classic Amiga and Commodore 64 action-adventures.

  • Music From Keiji Yamagishi (Ninja Gaiden NES, Tecmo Bowl, Captain Tsubasa)
  • Art by staff from Secret of Mana,First Kiss Story, Mother 3, and more!
  • NES-style cutscenes by OPUS (Half-Minute Hero)
Exile's End
Magnetic RealmsDeveloper
MarvelousPublisher
2015-08-31Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mixed (42 reviews)
VR Support
Public Linux Depots:
  • Linux Content [278.57 K]
  • Linux32 Content [273.25 K]
Available DLCs:
  • Exile's End - Original Soundtrack by Keiji Yamagishi
Survival Update is here! Win money for games!

Hi everyone. You may have noticed that we have a new patch rolled out that has changed and improved the game. Most of the things in this update are a result of YOUR amazing feedback. Be proud! This is the official Survival Mode update! Read on to hear about new modes and a contest where you can win Steam Gift Cards!

"What is survival mode?" you might ask. It's a new mode available along two others (Speedrun Mode and Hard Mode) in the update, along with a host of fixes and improvements, but I'm getting ahead of myself.

-Select "New Game" and then "Survival Mode" from the main menu. The rules are simple:

1. You have a limited amount of time to beat the randomly chosen room.
2. Killing enemies adds time to the clock. (Killing multiple enemies results in a combo that increases your score.)
3. Each room has an exit you must find and unlock before time runs out.
4. If you make it out of the room, you are awarded cash based on your performance.
5. Buy upgrades and ammo with cash to prepare for the next room.
6. How long can you survive and how high can you score?!

Now, we will be adding leaderboard support soon, but until November 13th we want to hear YOUR feedback on Survival Mode. What would you like to see added? What do you think needs fixing? This is your chance to make a real impact on game development!

You'll also want to practice Survival Mode, too!

On November 16th, we'll be rolling out a contest in the Exile's End community on Steam and some partner websites to win ACTUAL Steam Gift cards based on your Survival Mode scores. Details are forthcoming but we have over US$3000 to award!

Patch Notes:

Added survival mode

Added hard mode and dedicated speedrun mode (locked until game completed once)

Added onscreen indication when fast-forwarding through an in-game cutscene.

Added support for Russian language - translation coming soon!

Changed default controller button for map screen to be more obvious ("Back" button)

Offscreen enemies can no longer be shot, and will not shoot at player until onscreen

Various minor graphical fixes and improvements

Several menu/UI fixes, and renamed some menu items to be more clear

Various minor map and collision fixes

Fixed some typos in a couple of the secret messages

Added a new "quick grenade" action - defaults to Left Shift / Controller Button Y

Increased invulnerability duration after player is hit, and indicate it visually

Improved some unfair enemy spawn locations

Collected upgrades are displayed on the map screen

Added a hint on how to leave the base

Added a hint about looking down to avoid fall damage in the beginning of the game

Various enemy AI fixes

Grenades now explode immediately on contact with an enemy

Reduced the delay before grenades explode after thrown

All secret walls have at least a subtle visible difference to the surrounding walls

Fixed some problems with room layouts that could be exploited to easily defeat bosses

Fixed some sound glitches

Fixed broken collision area when leaving a secret room in the Royal Baths area

Made the explosion effect look a bit better when it happens above the ground

Made some difficult jumps a bit easier

Simplified confusing behaviour with the pair of rocks in the first cave. Now they always respawn, not just when you are not currently holding any rocks.

Fixed bug causing rocks and first aid kits to be collected even when you are already holding the maximum amount

Fixed a bug causing enemies to sometimes drop grenade launcher ammo before they player has found it

Clearly indicate the current charge level of the charge shot gun in the UI

Fixed a couple of player animation glitches

Added a sound effect for text in the cutscenes

[ 2015-11-02 10:09:54 CET ] [Original Post]
Survival Update is here! Win money for games!

Hi everyone. You may have noticed that we have a new patch rolled out that has changed and improved the game. Most of the things in this update are a result of YOUR amazing feedback. Be proud! This is the official Survival Mode update! Read on to hear about new modes and a contest where you can win Steam Gift Cards!

"What is survival mode?" you might ask. It's a new mode available along two others (Speedrun Mode and Hard Mode) in the update, along with a host of fixes and improvements, but I'm getting ahead of myself.

-Select "New Game" and then "Survival Mode" from the main menu. The rules are simple:

1. You have a limited amount of time to beat the randomly chosen room.
2. Killing enemies adds time to the clock. (Killing multiple enemies results in a combo that increases your score.)
3. Each room has an exit you must find and unlock before time runs out.
4. If you make it out of the room, you are awarded cash based on your performance.
5. Buy upgrades and ammo with cash to prepare for the next room.
6. How long can you survive and how high can you score?!

Now, we will be adding leaderboard support soon, but until November 13th we want to hear YOUR feedback on Survival Mode. What would you like to see added? What do you think needs fixing? This is your chance to make a real impact on game development!

You'll also want to practice Survival Mode, too!

On November 16th, we'll be rolling out a contest in the Exile's End community on Steam and some partner websites to win ACTUAL Steam Gift cards based on your Survival Mode scores. Details are forthcoming but we have over US$3000 to award!

Patch Notes:

Added survival mode

Added hard mode and dedicated speedrun mode (locked until game completed once)

Added onscreen indication when fast-forwarding through an in-game cutscene.

Added support for Russian language - translation coming soon!

Changed default controller button for map screen to be more obvious ("Back" button)

Offscreen enemies can no longer be shot, and will not shoot at player until onscreen

Various minor graphical fixes and improvements

Several menu/UI fixes, and renamed some menu items to be more clear

Various minor map and collision fixes

Fixed some typos in a couple of the secret messages

Added a new "quick grenade" action - defaults to Left Shift / Controller Button Y

Increased invulnerability duration after player is hit, and indicate it visually

Improved some unfair enemy spawn locations

Collected upgrades are displayed on the map screen

Added a hint on how to leave the base

Added a hint about looking down to avoid fall damage in the beginning of the game

Various enemy AI fixes

Grenades now explode immediately on contact with an enemy

Reduced the delay before grenades explode after thrown

All secret walls have at least a subtle visible difference to the surrounding walls

Fixed some problems with room layouts that could be exploited to easily defeat bosses

Fixed some sound glitches

Fixed broken collision area when leaving a secret room in the Royal Baths area

Made the explosion effect look a bit better when it happens above the ground

Made some difficult jumps a bit easier

Simplified confusing behaviour with the pair of rocks in the first cave. Now they always respawn, not just when you are not currently holding any rocks.

Fixed bug causing rocks and first aid kits to be collected even when you are already holding the maximum amount

Fixed a bug causing enemies to sometimes drop grenade launcher ammo before they player has found it

Clearly indicate the current charge level of the charge shot gun in the UI

Fixed a couple of player animation glitches

Added a sound effect for text in the cutscenes

[ 2015-11-02 10:09:54 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04LTS or later equivalentGraphics: OpenGL drivers requiredStorage: 50 MB available space
  • Graphics: OpenGL drivers required
  • Storage: 50 MB available space
GAMEBILLET

[ 6539 ]

3.10$ (84%)
7.44$ (17%)
6.61$ (17%)
5.00$ (75%)
24.87$ (17%)
3.81$ (87%)
2.72$ (73%)
8.78$ (12%)
3.10$ (84%)
4.95$ (17%)
2.92$ (81%)
5.15$ (83%)
8.27$ (17%)
13.34$ (11%)
1.00$ (90%)
16.59$ (17%)
24.89$ (17%)
13.30$ (11%)
1.85$ (88%)
17.75$ (11%)
8.39$ (16%)
3.11$ (84%)
26.65$ (11%)
15.11$ (24%)
3.26$ (84%)
8.39$ (16%)
20.72$ (17%)
6.71$ (16%)
13.30$ (11%)
8.27$ (17%)
GAMERSGATE

[ 2363 ]

0.43$ (91%)
0.09$ (91%)
7.49$ (63%)
1.91$ (87%)
1.57$ (47%)
1.11$ (91%)
4.5$ (62%)
0.44$ (56%)
1.28$ (91%)
0.63$ (36%)
3.4$ (83%)
2.55$ (87%)
1.7$ (91%)
0.64$ (91%)
3.19$ (79%)
1.91$ (87%)
6.38$ (74%)
1.6$ (90%)
1.88$ (81%)
0.51$ (91%)
8.1$ (73%)
2.88$ (71%)
6.3$ (82%)
1.49$ (79%)
5.0$ (80%)
5.0$ (75%)
0.43$ (91%)
2.09$ (87%)
0.85$ (91%)
0.9$ (91%)
MacGamestore

[ 4393 ]

5.99$ (85%)
1.99$ (80%)
53.99$ (10%)
2.98$ (85%)
21.99$ (27%)
3.59$ (80%)
1.19$ (88%)
1.04$ (85%)
1.99$ (87%)
1.99$ (80%)
1.49$ (85%)
13.99$ (7%)
5.99$ (90%)
1.09$ (95%)
13.99$ (7%)
4.98$ (88%)
2.98$ (85%)
1.19$ (88%)
1.19$ (76%)
4.99$ (80%)
1.09$ (91%)
8.99$ (10%)
1.99$ (90%)
5.99$ (80%)
1.99$ (87%)
1.49$ (85%)
1.99$ (60%)
15.99$ (20%)
1.19$ (94%)
5.49$ (84%)

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