Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
V 1.7.1 - UX changes, and many fixes
UX
Bugfixes
Thank you for the reports, here is a new batch of fixes, with a couple of changes to UI and balance to boot!
Have fun
- Michele
V 1.7.1
Balance
- Buildings: Birch was giving a too large bonus to Woodcutters. The terrain bonus is now applied once, and after all base traits.
- Memories: The memory point cap now triggers only if you have unlocked all memories, to avoid confusing new players
UX
- Profiles: Added a warning that achievements are synchronized with Steam only for Profile A
- Reduced trembling during terrain change events to avoid eyes bleeding
- Advanced UI: Set special actions visibility to true by default for new players, to reduce confusion
- Advanced UI: Contextual actions are now reset at each turn passing
- Advanced UI: Globalize action flag, when using the button, is now reset each time you use it
Bugfixes
- Boons: Fixed Cult of the Dead triggering only for some buildings
- Settings: Fixed some flashes still being present during Apocalypse even if you disabled them
- Achievements: Fixed buildings being counted for achievements even if not built
- Elders: Fixed the Apocalypse starting during a post-end Santa run
- Fixed a rare bug with very old saves not being loadable if a Pip was curing somebody of a non-existing ailment
- Buildings: Fixed planned crops auto-becoming depleted once you enter a wrong season, instead of disappearing completely
- Buildings: Fixed some crops not getting completely depleted when winter comes
- Events: Fixed a handful of events still being able to target Dead Pips
- Events: Fixed four small events targeting one more Pip than necessary
- Events: Fixed Trader event behaving wrongly in slow mode, and breaking if you tried to spend more resources than available
[ 2025-06-16 09:50:34 CET ] [Original Post]
Minimum Setup
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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