Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
V 1.6.5 - Some events getting a hit
UX
Bugfixes
This patch is to address some events being a bit too strong, especially as there was a bug (albeit rare) that could possibly increase the strength of failed events!
While I do the porting, I'm also reorganizing my notes, as I intend to make more changes to the event system down the line.
Also, Trustworthy Neighbours now works as intended, i.e. as a way for very low-pipulation villages to be feasible, and not as a "win more" button for larger pipulations. This takes into effect only from games started with 1.6.5!
Have fun
- Michele
V 1.6.5
Balance
- Trustworthy Neighbours: Now appears only if you have <= 10 Pips. Also, the Overpip penalty scales 10x. Rarity from 3 to 1.
- Mass Riot: Reduced selection value from T*10% to T*5%
- Cold Times: Reduced selection value from T*10% to T*5%
- Shared Sickness: Reduced selection value from T*10% to T*5%
- Burning Heat: Reduced selection value from T*15% to T*10%
- Losing Balance: Reduced selection value from T*10% to T*5%
- Overwhelming Anger: Reduced selection value from T*15% to T*10%
- Flu Epidemic: Reduced selection value from T*10% to T*5%
- Rising Tensions: Reduced selection value from T*10% to T*5%
UX
- Events that hit a large amount of Pips with ailments now have a sped-up animation when the ailment hits based on the total number of Pips
Bugfixes
- Fixed bug with new event scaling not correctly reducing the event strength below 7 at certain configurations of threat values
- Fixed dogs poking out of graves when buried
- Fixed 'inverted Domain' scenarios selecting the wrong Domain for the pact
- Fixed Dwarves being able to use Stones to build that they were actually going to eat instead
- English: Renamed Psychologit's Study to Psychatrist's Clinic
- Some minor optimizations
[ 2025-04-08 13:42:41 CET ] [Original Post]
Minimum Setup
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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