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Hello Elders!
I just completed work on a new big change, which will be first tested on the experimental branch.
Patch 1.0.1.003b on experimental is now up and brings several changes that mostly affects the second year of the game, and harder difficulties. Remember: these changes are all up for testing, so nothing is set in stone, I am looking for more player feedback.
Here are some highlights:
Mini-Apocalypse events
This mechanic adds four lower level simil-Omens to the Apocalypse. This will spice up the Apocalypse a bit, making it less of a simple set of checks, and more similar to
Second Year balancing
The second year of the game (past first winter) is now a bit faster, harsher, and filled with events. This should make the pacing of the game keep up with the players advancement, and also make runs a bit shorter (from 310 to 280 turns total). Please do send me feedback about how it feels!
Hemp Rebalanced
Hemp has been given a complete rebalance, making it more on par with wood-based buildings
Difficulty Revision
This affects only games in Hard or higher difficulty. Difficulty now scales more with each Threat Tier and each Research Tier, basically pushing the difficulty up at laster stages of the game to counteract the exponential growth of strategic players.
Remember, these are not in the main game yet, as the changes are delicate and I am looking for feedback, but if you want to experience them right away, be my guest!
Oh, yes, I also added a new hat for carpenters.
Have fun!
- Michele
V 1.0.1.003 b
Balance: Flow
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