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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello Elders! I just uploaded a new patch with a good amount of fixes, but also a couple of balance and UX changes! Visible range now extends into impassable tiles This will make it easier to see whether you can build on a mountain, forest, or water tile. It looks a bit odd on water tiles, but is now more coherent and avoids some edge cases. Added a colored border around resources to show whether the net is positive or negative at a glance Many players have expressed the need for a way to see at a glance if the production is positive or not, and this should help them not have to do a little math for that. I am looking for ideas to make it work also for colorblind people, but let's see what you think! Field Adjacency now works also when Fields are depleted This is an important change that will make your depleted crops count for bonuses (such as for Windmills). So do not worry about depleting that last point! This should make the usage of fields a bit nicer. I am now working on the experimental branch with heroic players that are testing larger balance changes, and more are coming! In the meantime, Have fun - Michele V 1.0.0.025 UX
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