





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone! First of all, I'd like to apologize to the whole community about keeping you in the dark for over a year. Life and other projects got in the way of development but I'm pleased to announce that Eons of War is back on track. We've been making good progress addressing problematic game mechanics, writing code, and making things look pretty. After weeks of brainstorming and deliberation I decided to make significant changes to the game across multiple dimensions. First of all, Eons is not a turn-based 4X strategy game anymore. I know, I know...you've signed up for some 4X goodness in space and this might feel like a letdown but please hear me out first. The game is now a real-time indirect control survival strategy with 4X elements. All and all, it's a very good thing since the old vision wasn't working the way I wanted it to and, honestly, it just wasn't fun to play after a few hours. Even though the new mechanics are in the alpha stage, it's already way more exciting to play. The premise of the game has changed as well. Now, you are at the helm of a space corporation in a planetary system constantly ravaged by abnormal solar activity. To make matters worse, an unknown alien civilization has been carrying out attacks on peaceful planets through temporary interstellar rifts that open and close seemingly at random. As a player, you have to deal with the multiple crises that come in waves. You now get to hire different types of spaceships, manage solar flare shields, mine minerals, collect energy, research new technologies, and strategically defend and attack planets, rifts, asteroid fields, and space stations. All that in a constantly evolving planetary system with spaceships acting independently following their own agendas that don't always align with yours. Where do we currently stand in terms of development? Since so much of the game had to be changed, it's going to be a few months until we run a private beta for select players again. The goal is to have a playable beta by June and to launch the game in late 2021. In the next monthly update I will talk more about the new game mechanics and share some new screenshots. Again, thank you so much for being a part of the community and supporting the game! Happy holidays and let's make 2021 a great year!
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