





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Its hard for me to believe that its almost 2019. Last year was great on so many levels and I know that next year will be even better! Happy holidays and enjoy the last few days of this year! Im going to keep cranking for another week and then take a few days off to recharge and brainstorm new ideas.
I started working on Eons of War in early August and officially announced it on October 1. Since then the game has been improved dramatically and I collected lots of really good feedback (thank you, players!). The private beta started less than a month ago, on December 3, and more than 50 people played the game already. Im truly humbled and also excited about all the interest from the community!
Last week was a bit slow in terms of progress but Im happy to push version 0.4.0 on Steam today. It mostly addresses several bugs and has a few minor improvements. What Ive been really focusing on is the new events system (to be released in 0.5.0). The events system generates random global and location-specific events that can be both good and bad (for example, a scientific breakthrough or a virus epidemic). For each event youll have to make a choice between rewards (for good events) and setbacks (for bad events). I truly believe that it will spice up the game and contribute something special to the genre. Stay tuned for the updates!
Heres a list of bug fixes and new features in version 0.4.0:
[ 6081 ]
[ 1481 ]
[ 2067 ]