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Dungeon Souls
Lamina Studios Developer
Black Shell Media Publisher
2016-12-02 Release
Game News Posts: 76
🎹🖱️Keyboard + Mouse
Mostly Positive (1316 reviews)
The Game includes VR Support
Public Linux Depots:
  • Dungeon Souls (Linux) [173.76 M]
Available DLCs:
  • Dungeon Souls Original Soundtrack
Dungeon Souls v1.1 - Modding Support


Scope


Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] This update brings hero balancing to the game (with updated abilities), as well as modding support and re-make of voice lines!

Modding Support


We have added modding support for Dungeon Souls! Hurray! ːsteamhappyː Currently, the modding feature is limited to items only, but if players like it a lot and we start seeing quite the engagement, more features are to come! Here is a small roadmap of what we have planned for modding support, in case the community wants more of it:
  • Enemies
  • Pets
  • Arcane Forge
  • Dungeon Levels
  • Traps
Check out the Dungeon Souls Wikia for more information, as well as the game's Steam Workshop page!

Game Elements


Redeemer Changed Redeemer's behaviour due to feedback concerning the amount of time available in a dungeon before Redeemer appeared. On easy and normal difficulties, redeemer will take twice the amount of time to appear (x2 multiplier). Also, the base amount of time it takes for the Redeemer to appear has been increased by over 60%. Voice Acting Changed both Skeleton King's and Slime Gargantulum's voice lines! We've also changed Slime Gargantulum's voice and revamped Skeleton King's!

Hero Balancing


We've taken a look into the feedback obtained from the hero balancing survey! From an analysis, we found out that every hero seems to be both over powered and under powered (suggesting that it depends on the player's play style). However, there were some heroes who were more "unfairly" under powered when compared with other heroes. We also observed general feedback in regard to abilities and cooldowns. As such, here is our hero balancing update! We hope you guys like it! ːsteamhappyː

Passives


At max passive level (and, proportionally, all levels below):
  • Changed passive health from 75% to 50%.
  • Changed passive damage from 40% to 30%
  • Changed passive crit from 25% to 20%
  • Changed passive defense from 150% to 120%
  • Changed passive resist from 140% to 120%

Barbarian


Thunder Axe Increased shockwave scaling damage from 10+(5 per skill level) physical damage and 90+(10 per skill level) magical damage to 70+(10 per skill level) physical damage and 60+(10 per skill level) magical damage. Cooldowns Changed Shout of Rage's cooldown from 15 seconds to 10. Changed Thunder Axe's cooldown from 18 seconds to 4.

Archer


Cooldowns Changed Pentuple Arrow's cooldown from 12 seconds to 10. Changed Rain of Arrows' cooldown from 18 seconds to 6.

Thief


Stats
  • Increased base hp by 10.
[strike]Thief Bomb[/strike] changed to (NEW)Dagger Flurry: Throws an empowered dagger at up to 6+(1 per skill level) nearby enemies, dealing 150+(40 per skill level) physical damage. Cooldowns Changed Invisibility's cooldown from 14 seconds to 8.

Wizard


Stats
  • Increased base hp by 20.
  • Increased base magic resist by 1.
Duplicate Now creates a flash fire that deals 80+(30 per skill level) magical damage to nearby enemies. Cooldowns Changed basic attack cooldown from 1 second to 0.8 seconds. Changed Duplicate's cooldown from 14 seconds to 6.

Cleric


Stats Increased base hp by 20 Holy Gate Now grants split projectiles +20+(10 per skill level)% extra magic damage. Regeneration Now instantly heals for 20+(20 per skill level) and grants 10+(2 per skill level) health regeneration each 3 seconds. Reduced cooldown from 15 seconds to 12.

Necromancer


Blood for Attack Now adds 50+(30 per skill level)% physical damage and 50+(10 per skill level)% magic damage, but consumes 10+(5 per skill level)% health per basic attack and reduces health regen by 75%

NightBlade


Thick Armour Grants 50+(10 per skill level) defense for 3 seconds, during which nightblade starts expelling energy. After the 3 seconds, thick armour explodes, dealing 120+(20 per skill level)% physical and 120(+20 per skill level)% magical damage to nearby enemies. Weapon Switch Changed the effect so that the first 2+(2 per skill level) strikes deal the extra damage.

Engineer


Stats Increased movement speed by 0.1 March my Beauties! Fixed a bug where damage was being multiplied by bonus damage.

Items


Sign Board


(NEW)Zior's Wisdom Item Effect: +2 skill points. Permanently unlocks modding support when picked up. Item Class: Legendary Craftable Item Stacks: 1 Steam User: Zior

Ingredients


(NEW)Zior's Fragment - A shard with the essence of the wind. Obtained when completing the game's story.

Recipes


(NEW)Zior's Wisdom Recipe Recipe Rarity: Legendary.

Bug Fixes & Feedback Changes


Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] Bugs
  • Fixed a bug where redeemer would spawn in boss rooms.
  • Fixed a bug where Slime Gargantulum would stop attacking after using certain abilities.
  • Fixed a bug where the active items rocket and missile could crash upon use.
  • Fixed a bug where difficulty was not being quicksaved.

Known Issues


  • In some systems (both operative system and hardware components), the game has severe lags spikes for brief periods of time. This usually has to do with malfunctioning input devices, but a fix is being developed. If this occurs to you, please send an email to support@laminastudios.com with the operative system you have and hardware, as well as any relevant information (the time you were playing at and what were you doing).
  • Currently, to some players, Steam functionalities are not working under Linux systems, as well as a few in-game functionalities (such as minimap). We are working into resolving this issue.
  • During co-op, heroes have a different currency than the one specified on the HUD, resulting in some characters being able to buy certain items that the other player can't (due to gold spent). This will be fixed in a future patch.


[ 2018-02-23 18:35:01 CET ] [ Original post ]

Dungeon Souls v1.1 - Modding Support


Scope


Details of this section: [spoiler]This section contains the scope of what patches were made in the current version.[/spoiler] This update brings hero balancing to the game (with updated abilities), as well as modding support and re-make of voice lines!

Modding Support


We have added modding support for Dungeon Souls! Hurray! steamhappy Currently, the modding feature is limited to items only, but if players like it a lot and we start seeing quite the engagement, more features are to come! Here is a small roadmap of what we have planned for modding support, in case the community wants more of it:
  • Enemies
  • Pets
  • Arcane Forge
  • Dungeon Levels
  • Traps
Check out the Dungeon Souls Wikia for more information, as well as the game's Steam Workshop page!

DSEditor


You can download the Dungeon Souls Editor via this link

Game Elements


Redeemer Changed Redeemer's behaviour due to feedback concerning the amount of time available in a dungeon before Redeemer appeared. On easy and normal difficulties, redeemer will take twice the amount of time to appear (x2 multiplier). Also, the base amount of time it takes for the Redeemer to appear has been increased by over 60%. Voice Acting Changed both Skeleton King's and Slime Gargantulum's voice lines! We've also changed Slime Gargantulum's voice and revamped Skeleton King's!

Hero Balancing


We've taken a look into the feedback obtained from the hero balancing survey! From an analysis, we found out that every hero seems to be both over powered and under powered (suggesting that it depends on the player's play style). However, there were some heroes who were more "unfairly" under powered when compared with other heroes. We also observed general feedback in regard to abilities and cooldowns. As such, here is our hero balancing update! We hope you guys like it! steamhappy

Passives


At max passive level (and, proportionally, all levels below):
  • Changed passive health from 75% to 50%.
  • Changed passive damage from 40% to 30%
  • Changed passive crit from 25% to 20%
  • Changed passive defense from 150% to 120%
  • Changed passive resist from 140% to 120%

Barbarian


Thunder Axe Increased shockwave scaling damage from 10+(5 per skill level) physical damage and 90+(10 per skill level) magical damage to 70+(10 per skill level) physical damage and 60+(10 per skill level) magical damage. Cooldowns Changed Shout of Rage's cooldown from 15 seconds to 10. Changed Thunder Axe's cooldown from 18 seconds to 4.

Archer


Cooldowns Changed Pentuple Arrow's cooldown from 12 seconds to 10. Changed Rain of Arrows' cooldown from 18 seconds to 6.

Thief


Stats
  • Increased base hp by 10.
[strike]Thief Bomb[/strike] changed to (NEW)Dagger Flurry: Throws an empowered dagger at up to 6+(1 per skill level) nearby enemies, dealing 150+(40 per skill level) physical damage. Cooldowns Changed Invisibility's cooldown from 14 seconds to 8.

Wizard


Stats
  • Increased base hp by 20.
  • Increased base magic resist by 1.
Duplicate Now creates a flash fire that deals 80+(30 per skill level) magical damage to nearby enemies. Cooldowns Changed basic attack cooldown from 1 second to 0.8 seconds. Changed Duplicate's cooldown from 14 seconds to 6.

Cleric


Stats Increased base hp by 20 Holy Gate Now grants split projectiles +20+(10 per skill level)% extra magic damage. Regeneration Now instantly heals for 20+(20 per skill level) and grants 10+(2 per skill level) health regeneration each 3 seconds. Reduced cooldown from 15 seconds to 12.

Necromancer


Blood for Attack Now adds 50+(30 per skill level)% physical damage and 50+(10 per skill level)% magic damage, but consumes 10+(5 per skill level)% health per basic attack and reduces health regen by 75%

NightBlade


Thick Armour Grants 50+(10 per skill level) defense for 3 seconds, during which nightblade starts expelling energy. After the 3 seconds, thick armour explodes, dealing 120+(20 per skill level)% physical and 120(+20 per skill level)% magical damage to nearby enemies. Weapon Switch Changed the effect so that the first 2+(2 per skill level) strikes deal the extra damage.

Engineer


Stats Increased movement speed by 0.1 March my Beauties! Fixed a bug where damage was being multiplied by bonus damage.

Items


Sign Board


(NEW)Zior's Wisdom Item Effect: +2 skill points. Permanently unlocks modding support when picked up. Item Class: Legendary Craftable Item Stacks: 1 Steam User: Zior

Ingredients


(NEW)Zior's Fragment - A shard with the essence of the wind. Obtained when completing the game's story.

Recipes


(NEW)Zior's Wisdom Recipe Recipe Rarity: Legendary.

Bug Fixes & Feedback Changes


Details of this section: [spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler] Bugs
  • Fixed a bug where redeemer would spawn in boss rooms.
  • Fixed a bug where Slime Gargantulum would stop attacking after using certain abilities.
  • Fixed a bug where the active items rocket and missile could crash upon use.
  • Fixed a bug where difficulty was not being quicksaved.

Known Issues


  • In some systems (both operative system and hardware components), the game has severe lags spikes for brief periods of time. This usually has to do with malfunctioning input devices, but a fix is being developed. If this occurs to you, please send an email to support@laminastudios.com with the operative system you have and hardware, as well as any relevant information (the time you were playing at and what were you doing).
  • Currently, to some players, Steam functionalities are not working under Linux systems, as well as a few in-game functionalities (such as minimap). We are working into resolving this issue.
  • During co-op, heroes have a different currency than the one specified on the HUD, resulting in some characters being able to buy certain items that the other player can't (due to gold spent). This will be fixed in a future patch.


[ 2018-02-23 18:35:01 CET ] [ Original post ]



Dungeon Souls is an action-adventure roguelike dungeon crawler.

Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.

Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.

Connect with the Dungeon Souls team on Twitter and Facebook!



  • Harness the powerful abilities of SIX unique characters
  • Explore a plethora of different environments
  • Immerse yourself with deep character progression
  • Experiment with 50+ unique passive items
  • Battle hordes of dynamic enemies and challenging bosses





  • Multiplayer!
  • More items
  • More characters
  • More traps
  • More enemy types
  • More music
  • More levels
  • More AWESOME!

MINIMAL SETUP
  • OS: Any Linux Distribution
  • Processor: 2.9 GHzMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: 256 MB
  • Storage: 200 MB available space
RECOMMENDED SETUP
  • OS: Any Linux Distribution
  • Processor: 2.9 GHz or higherMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: 1 GB or higher
  • Storage: 200 MB available space

GAMEBILLET

[ 6081 ]

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24.79$ (17%)
19.59$ (22%)
1.88$ (91%)
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25.74$ (57%)
5.03$ (16%)
8.27$ (17%)
12.42$ (17%)
35.14$ (12%)
16.57$ (17%)
8.29$ (17%)
0.94$ (91%)
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0.84$ (91%)
25.46$ (15%)
16.59$ (17%)
7.68$ (87%)
20.99$ (16%)
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24.87$ (17%)
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4.47$ (55%)
25.19$ (16%)
20.72$ (17%)
17.19$ (14%)
24.98$ (17%)
1.50$ (90%)
GAMERSGATE

[ 1481 ]

30.0$ (50%)
1.0$ (90%)
3.0$ (70%)
6.0$ (80%)
9.0$ (70%)
2.0$ (90%)
2.21$ (83%)
1.8$ (90%)
13.19$ (47%)
14.18$ (68%)
0.75$ (92%)
1.7$ (91%)
4.35$ (83%)
3.0$ (80%)
0.87$ (91%)
3.84$ (81%)
1.2$ (90%)
12.0$ (60%)
1.0$ (80%)
4.0$ (80%)
3.48$ (83%)
2.0$ (90%)
0.6$ (88%)
1.75$ (65%)
7.83$ (74%)
6.0$ (80%)
10.91$ (22%)
1.6$ (80%)
8.0$ (60%)
0.68$ (91%)
MacGamestore

[ 2067 ]

5.99$ (90%)
1.19$ (88%)
4.99$ (50%)
1.19$ (88%)
17.49$ (75%)
1.49$ (85%)
1.19$ (88%)
1.09$ (93%)
13.99$ (22%)
38.99$ (13%)
13.49$ (55%)
17.49$ (20%)
1.49$ (85%)
8.99$ (55%)
21.99$ (12%)
15.19$ (81%)
1.09$ (91%)
1.99$ (85%)
7.79$ (40%)
8.99$ (10%)
51.49$ (26%)
1.19$ (91%)
1.99$ (60%)
22.49$ (10%)
1.19$ (60%)
0.99$ (80%)
7.69$ (23%)
1.19$ (76%)
2.49$ (75%)
1.99$ (87%)

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