NOTE
Scope
Details of this section:
[spoiler]This section contains the scope of what patches were made in the current version.[/spoiler]
This patch(12.7.1) is a hotfix for a game-breaking bug in 12.7. It also has a few other small quick fixes.
Game Elements
Details of this section:
[spoiler]This section contains the latest changes to any game elements, such as items, enemies, controls, menus and much more![/spoiler]
Nothing to report.
If you want to suggest more items, please visit the
item suggestion thread and share your ideas!
If you want to suggest more enemies, please visit the
enemy suggestion thread and share your ideas!
Bug Fixes
Details of this section:
[spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
-Fixed a bug that would make enemies not spawn unless the mark was activated;
-Fixed a bug where the attack value of nightblade wasn't the same as the tooltip. Now it is set for the tooltip's (can be considered a nerf).
-Fixed a bug where you could have non-integer skill points and stat points.
Considerations In Up-Comming Patches
Details of this section:
[spoiler]This section describes the suggestion that are being taken into account during the next patches. It does
not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler]
-An alchemy lab that would require gold and materials collected in other runs. These would be used to create special items for the next run (or even as a vault). Thanks to Steam user
Herbrek for the suggestion!
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user
Herbrek and
Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user
kierasam for the suggestion!
[ 2016-03-14 03:03:44 CET ] [ Original post ]