NOTE
[spoiler]We're trying a new layout for the patch notes. Tell us if you like it![/spoiler]
Scope
Details of this section:
[spoiler]This section contains the scope of what patches were made in the current version.[/spoiler]
Several changes were made in patch
12.7. We redesigned the controller layout so that the player no longer feels like they are fighting the layout scheme, instead of playing the game. We've also included some more story elements and fixed several bugs, as well as an FPS increase.
Game Elements
Details of this section:
[spoiler]This section contains the latest changes to any game elements, such as items, enemies, controls, menus and much more![/spoiler]
Heroes
Reduced stat points gained from neophyte progress. Now can only gain up to 2 more stat points. For clarification purposes, the stat point increase is as follows:
-If the neophyte level is lower than 2 you gain 1 stat point, elsewise you gain 2.
-Per 10 levels, you gain 1 extra stat point. This bonus caps at 2.
Items
-
Bane Scepter
Now gives 3 stat points and 2 skill points in exchange for 25% of maximum hp.
-
(NEW)Vital Armor
When hit, it has a chance of either healing the incoming damage or doubling the incoming damage.
Item Class: Cursed
-
(NEW)Angel Feather
Brings you back to life if you die, getting consumed in the process.
Item Effect: Revives the player with 30% of maximum hp.
Item Stacking: 8 (adds 10% to the effect, up to 100% of maximum hp)
Item Class: Rare
Special Thanks: Thanks to Steam user
Herbrek for the item suggestion!
If you want to suggest more items, please visit the
item suggestion thread and share your ideas!
Enemies
-
(NEW)Explosive Slime
Acts like a normal slime, having a reddish color with black spots, but when it gets close to the player, it detonates, with a 1.5 second detonation timer, and explodes.
Spawning Area: Slime Dungeon
HP: 15
Special Thanks: Thanks to Steam user
Herbrek for the enemy suggestion!
If you want to suggest more enemies, please visit the
enemy suggestion thread and share your ideas!
Gamepad Layout
The previous gamepad layout posed quite a few problems that were creating frustrations when playing the game. The fact that you needed to use the gamepad as a cursor would make most reactions really slow and generally unintuitive. With this layout, we hope that these problems are gone for good!
Better Aiming:Now the right stick automatically assigns the direction that the hero's weapon is facing towards.
(NEW)Skill Level Up:A new menu was created in order to make it easier for gamepad players to level up their skills (cursor is no longer needed). To cycle between abilities, you can use the right stick. To upgrade an ability, use the accept button.
Stat Increase:No longer uses cursor to level up stats. Instead, you can use the right stick to move up and down between stat upgrades.
Inventory:You can now use the right stick to check each item's description and effects.
Right Stick Lock:When either the skills, stats or inventory menu are opened, the right stick does not let the player aim. This is so that you can interact with the menus without background movement of the camera.
(NEW)Skill Menu Button:Added a new configurable button to open/close the skill menu button.
Extra Notes
FPS
The average FPS in-game (meaning, the fps that you have when in the dungeon) has been increased. For a comparison, in the last patch the average fps on the testing computer ranged from 60-90, where in some cases it would go below 60 and in others it would reach 100. Now, it ranges from 80-90 to 100-130, with worst case scenario being 60-70 FPS and best 130-140 FPS.
Keep in mind that these are the results obtained on the testing computer and may differ between each computer!
Bug Fixes
Details of this section:
[spoiler]This section contains the bug fixes that were applied in issues detected in the previous versions.[/spoiler]
-Fixed a bug that would cause the necromancer's skeletons to crash the game if certain requirements were meant (Redeemer apologizes for the incovenience!);
-Fixed a bug where the Gigantum Slime would appear to teleport/jump in the middle of an attack;
-Fixed a bug where some elements in the Slime Dungeon would cause extreme FPS drop;
-Skill descriptions now display the improvements per level;
-Fixed a bug where melee attacks were not destroying projectiles;
-Fixed a bug where the thief's basic attack was not scalling correctly (or at all);
-Fixed a bug where the potions in the potion bar were not displaying their correct sprite;
-Reduced the sound created by the item 'Battery';
-
(NEW): Added a beta mechanism that automatically saves the player's progress when playing in the dungeon. This is so that if there is a crash because of a bug, not all progress is lost. It is not a mechanism that will be present in the final version of the game (at least, it is not planned).
Considerations In Up-Comming Patches
Details of this section:
[spoiler]This section describes the suggestion that are being taken into account during the next patches. It does
not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)[/spoiler]
-An alchemy lab that would require gold and materials collected in other runs. These would be used to create special items for the next run (or even as a vault). Thanks to Steam user
Herbrek for the suggestion!
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user
Herbrek and
Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user
kierasam for the suggestion!
[ 2016-03-13 23:45:28 CET ] [ Original post ]