





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The 1.9 update is still underway and being worked on, currently we have some beta testers making sure that everything is being fixed smoothly. There was a small setback in updating to the newest version of unity, so we had to roll back a couple of versions and lost some progress on the way. There have still been lots of changes and additions though and hopefully 1.9 can be out on or before May 1st. Here is the latest patch notes (not including anything from the last announcement): ADDITIONS: -added a quit option in the "Extras" game mode pause menu -added more people to kill in the "Valentines Day Massacre" game mode -added a new secondary objective in the "Valentines Day Massacre" game mode -added a new interaction in the "Valentines Day Massacre" game mode -added more birds over the police station in chapter 4 -added a pause menu to the tutorial -added an beta version (for the current testers) of the "Nightmares" game mode under the chapters menu TOUCH UPS/FIXES: -touched up the running speeds to be a bit faster -touched up the fading in script speed after talking with the police chief in chapter 4 -touched up the flashlight intensity in the "Valentines Day Massacre" game mode -fixed several interaction spelling mistakes -fixed a bug in chapter 2 with the elevator -fixed the streetlight in the epilogue -fixed a light in chapter 2 -fixed being able to view the inventory during the "Tutorial" when exiting the scene -fixed one of the endings improperly displaying characters names -fixed the inventory mix up for Bickel in chapter 4 with the revolver item -fixed the objectives not showing up at the same time in chapter 4 -fixed the FPS limit option to accurately cap the framerate CHANGES: -changed the intro be able to be skipped with any key -changed the size of the revolver in the inventory -changed how the birds are triggered and placed in chapter 4 to give the player a more clear understanding -changed the description for the FPS limit option -changed the texture quality to be independent of the chosen overall quality so that the map/journal/placemarkers can still be clearly seen on lower quality settings -changed all interactions to now just state "Interact"/"Interact Alt" instead of "LMB"/"RMB" to be more user friendly in case of alternate controls or controller use -changed various small elements of the "Epilogue" As always, thank you guys for the support and have a baller day.
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