





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Recently we have been a bit busy with personal reasons so we haven't had the ability to make any announcements, but we didn't stop working on the game! We have talked amongst ourselves and taken everyone's feedback into consideration, and we believe that we were wrong in our initial pricing of the game and that we feel much more comfortable offering the game at a lower price for everyone to enjoy, so as of now you can purchase the game for 2.99 USD. Aside from updating Angels That Kill, we have also been working on our next major project titled "Synthetic Dreams". It is a cyberpunk strategy shooter focusing heavily around its gameplay, Angels That Kill was a fun project for us, but we want to make something much more direct and gameplay focused. We also know that the first build for Synthetic Dreams is nothing impressive, but we did include it in the latest Angels That Kill build (as a .zip file: steamapps/common/Angels That Kill/SD version 0.0.1) so that everyone can see what we are doing with our time and gain an understanding for what we are hoping to create. Here are the patch notes for the latest build: Angels That Kill: Change-Log 1.7 ADDITIONS: -added another dumpster near the police station -added traffic cones -added a small garden in front of one of the buildings -added the option of using the hunger system when playing(can be changed by selecting "restart" in the game pause menu, or on the main menu after completing the game) -added a bit more general dialogue TOUCH UPS/FIXES: -touched up the camera blur amount in the tutorial -touched up the hunger meter in the "Two Dark Nights" gamemode -touched up the company logo -touched up the cursor to have a white outline to be easier to see -touched up the chapter names to progressively become more red -touched up the "loading" symbol to become red after completing the game once -fixed potential issue in chapter 3 where Baley would state "I'm tired...." and it would not turn off -fixed some spelling errors in the "Two Dark Nights" gamemode CHANGES: -changed the version number -changed the name of the "classic" mode option in the main menu after unlocking 100%
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