It's finally here.
After almost 5 years and hundreds of updates, the true ending is now playable, along with a load of polishing and other tweaks to the game.
So... CHANGE: A Homeless Survival Experience is pretty much finished!

We've still got some new events and more polish work coming before the big day, but in terms of major content, the game is now done. Don't worry, we're still gonna release some more content updates post-release, along with new languages!
It's been a hell of a ride. From the Kickstarter backers to everyone here on Steam, we can't thank you enough. This community has been so supportive of this project, embracing the subject matter, engaging with suggestions and keeping us informed of any bugs to help us create something truly memorable.
It feels really strange to be this close to the finish line. CHANGE has dominated our lives for half a decade, so it's a bittersweet experience to see it done... It almost doesn't feel real. We've got big plans for new projects though!
We can't wait to hear what you all think of the ending and don't forget to keep giving feedback! Now without further ado, once more, ONTO THE PATCH NOTES! ^-^
Changes and new stuff
The true animated ending has been added!
New night events added!
Balancing
Slightly reduced police vision distance
There are slightly less police in the street
Increased chances of the dog appearing in the night
Soda drains less hunger
Increased chances of night terror events as the veteran
Slightly increased chance of change in payphones
You're no longer drunk in the mornings if you went to sleep drunk
The dealer no longer shows in the first couple of days
Survival perks are earned a little slower
Busking perks are earned faster
Busking multiplier bar fills up faster when X 1
Slightly decreased base chances of being mugged
You will no longer be mugged before day 5
It takes longer to get the Love perk
If you have the Love perk, this now also unlocks the Abandoned
If you beat a bliss addiction, this now also unlocks the Addict
Bug Fixes & Improvements
Fixed more animation glitches with the other homeless
Made some UI tweaks and improvements
Fixed your job being changed when loading back into the game or moving area (this is a save data bug, so your job may change one more time if it was cafe or shop assistant in the previous bugged build, but it'll be the last time)
Increased guitar volume
Fixed certain items gained the previous day in your save being lost when loading back in
Removed "new run" button from game over screen, it's better to always return to the main menu so you can select new characters
Added a new page to the tutorial about winter
If you spend a night in jail, you're now moved to a nearby police station in the morning
Removed the early access part of the starting text
Fixed more typos
When you unlock a new character, the image of that character now also shows
Fixed not being warmed from sleeping in shelters < this will also make the game easier
Fixed getting ill for sleeping outside after sleeping in shelter (for real this time) < this also makes the game easier
Fixed a soft freeze that could occur when taking the bus to the launderette or bank after being moved to a new area
Fixed getting paid twice on successful begging choice popups
Fixed food stamps showing as a trade item to give
Fixed certain events showing when they shouldn't
Fixed the ask for phone number option showing when you're still strangers with the other homeless
Fixed popups occurring while night events were showing, so you'd hear the sfx in the background
Fixing other homeless having Z fighting issues
Fixed new reality levels being unlocked when not playing at current max reality level
Perk choice popups now display how many perks you have for that category
Fixed other homeless sometimes seen floating when loading into the game
Fixed item description text getting stuck on item in inventory when you use the last of that item
Fixed a bug where perks could stop coming in after longish play sessions
Fixed mobile phone item having all numbers unlocked by default
Updated some tooltips
Fixed the short staffed job event not giving a choice
Fixed street vendor plural grammar
Made some improvements to the gameover/lv up screen
Pedestrian speech bubbles are now better positioned according to speech bubble size option
Fixed white line graphic glitch in subway
Fixed some elements of recent changes save data sometimes being lost after quitting
"Street smarts" starting bonus is now street lessons and has the proper perk icon
Fixed prison menu having old sfx
Fixed period status icon not showing again after using sanitaries once
Fixed malady menu saying you have no maladies when you do
Updated some popup texts
Fixed the new malady icon remaining even after a malady has healed
Fixed building menus not always opening right away when you move to a building, so now you're not clicking on buildings multiple times
Fixed the game getting stuck zoomed in after spam clicking a building
[ 2020-04-24 13:21:12 CET ] [ Original post ]