If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 404 Patch!
Laundrette building added! This also comes with a new malady: "Dirty clothes"; Not washing clothes for some days will cause your hygiene to be capped at 50.
New night events!
Various new maladies added that can be gained after certain conditions are met...
Various other artwork and animations added or updated!
New sfx added!
New music added!
Added "Did you know?" feature to character selection menu that displays facts about homelessness
It's a little bit harder to sell daily issue papers
Lighter item now only has 3 uses
Various shop prices have been updated
Trading is more favourable
Certain night events that caused you to lose happiness, now take away less happiness
The new maladies make the game a bit tougher if you don't keep on top of them...
Number of survival days required to unlock veteran reduced to 12
Reduced number of days needed to survive with lots of addiction maladies to unlock the addict
Increased boundary before another homeless character starts to hate you if you make certain actions
Brain drain now gets slightly worse the higher your study is
Having lots of items in your inventory has a bigger impact on the chances of you being mugged
Updated certain city event popup texts to make each level's effects more obvious
Fixed a bug where the game incorrectly set windowed or fullscreen mode on startup
Fixed the end of day text going crazy if you enter a building at the exact time it shows
Fixed time not being used when studying via textbook
Fixed speech bubbles size option not being saved correctly
Fixed old library book effects sometimes coming back after moving area or loading into the game
Added newer buildings to mobile map
Fixed the addict not being able to work at certain jobs, thinking you were drunk
"MUSIC THEORY" Library book effect will now only happen if you have a guitar
Magazines no longer give busking perk progress unless you have a guitar, it'll choose a different perk category otherwise
Removed the night event with Bill and the Rat. I just didn't like it and it doesn't quite say what I want it to. It was the weakest bit of writing in the game.
Fixed busking meter not filling up
Fixed a bug where the mental illness story wasn't unlocked if you completed a run with one of the newer characters
Fixed popups when interacting with other homeless reading as STRANGER when you already know them
Fixed a cash duplication exploit in the bank
Fixed some typos
Updated various texts when interacting with other homeless
Fixed job info menu in inventory menu displaying wrong information for daily issue job
Added floating text for cash earned while busking
Fixed "game over" sequence beginning while popups were still showing
Fixed Library book renting/ paying fines being bugged
Fixed pedestrians standing to watch busking right in front of the player
When you pay a library fine, it no longer also rents another book at the same time
Updated certain building click box boundaries
Made various UI changes and improvements
Fixed Trade menus staying on screen after exiting an area where you can trade
Fixed a certain street night event sometimes showing when in shelters
Fixed a couple of buildings that had incorrectly placed windows, so they seemed to just "appear" at night
Fixed snow not falling if you load into a game that's currently in winter or move area during winter
Improved formatting for certain bar event texts
Fixed some other homeless and the drug dealer sometimes having incorrect z positioning
Fixed certain street vendors having incorrectly sized click boxes
Fixed a street layout that contained an incorrectly flipped building
Improved choice button text in certain night events to make your actions more obvious
Hey everyone, we're back with another major update! ^-^
This time we're bringing in the new Launderette building as well as a bunch of other additions, fixes, changes and as some community request fulfilments. Additionally, some love is being given to the music and artwork in the game.
The difficulty and balancing has had quite a few changes too this patch, so I'll be closely monitoring and making some additional small patches over the next week.
Next up, more story and perks! Also, a new job based event system and other encounters... stay tuned!
Changes and new stuff
Laundrette building added! This also comes with a new malady: "Dirty clothes"; Not washing clothes for some days will cause your hygiene to be capped at 50.
New night events!
Various new maladies added that can be gained after certain conditions are met...
Various other artwork and animations added or updated!
New sfx added!
New music added!
Added "Did you know?" feature to character selection menu that displays facts about homelessness
Balancing
It's a little bit harder to sell daily issue papers
Lighter item now only has 3 uses
Various shop prices have been updated
Trading is more favourable
Certain night events that caused you to lose happiness, now take away less happiness
The new maladies make the game a bit tougher if you don't keep on top of them...
Number of survival days required to unlock veteran reduced to 12
Reduced number of days needed to survive with lots of addiction maladies to unlock the addict
Increased boundary before another homeless character starts to hate you if you make certain actions
Brain drain now gets slightly worse the higher your study is
Having lots of items in your inventory has a bigger impact on the chances of you being mugged
Bug Fixes & Improvements
Updated certain city event popup texts to make each level's effects more obvious
Fixed a bug where the game incorrectly set windowed or fullscreen mode on startup
Fixed the end of day text going crazy if you enter a building at the exact time it shows
Fixed time not being used when studying via textbook
Fixed speech bubbles size option not being saved correctly
Fixed old library book effects sometimes coming back after moving area or loading into the game
Added newer buildings to mobile map
Fixed the addict not being able to work at certain jobs, thinking you were drunk
"MUSIC THEORY" Library book effect will now only happen if you have a guitar
Magazines no longer give busking perk progress unless you have a guitar, it'll choose a different perk category otherwise
Removed the night event with Bill and the Rat. I just didn't like it and it doesn't quite say what I want it to. It was the weakest bit of writing in the game.
Fixed busking meter not filling up
Fixed a bug where the mental illness story wasn't unlocked if you completed a run with one of the newer characters
Fixed popups when interacting with other homeless reading as STRANGER when you already know them
Fixed a cash duplication exploit in the bank
Fixed some typos
Updated various texts when interacting with other homeless
Fixed job info menu in inventory menu displaying wrong information for daily issue job
Added floating text for cash earned while busking
Fixed "game over" sequence beginning while popups were still showing
Fixed Library book renting/ paying fines being bugged
Fixed pedestrians standing to watch busking right in front of the player
When you pay a library fine, it no longer also rents another book at the same time
Updated certain building click box boundaries
Made various UI changes and improvements
Fixed Trade menus staying on screen after exiting an area where you can trade
Fixed a certain street night event sometimes showing when in shelters
Fixed a couple of buildings that had incorrectly placed windows, so they seemed to just "appear" at night
Fixed snow not falling if you load into a game that's currently in winter or move area during winter
Improved formatting for certain bar event texts
Fixed some other homeless and the drug dealer sometimes having incorrect z positioning
Fixed certain street vendors having incorrectly sized click boxes
Fixed a street layout that contained an incorrectly flipped building
Improved choice button text in certain night events to make your actions more obvious
[ 2019-11-09 16:32:31 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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