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If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

  • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
  • Develop perks by experimenting with different methods of survival
  • Beg, busk or work your way to finding a new home
  • Randomly generated "night events" lets you develop your own abstract story
  • Find companions, find shelter, find kindness
  • A complete weather system will force you to adjust your survival strategy in rain and snow
  • Build your own inventory with food, items for survival and more.
  • Unlock new items for your next playthrough as you progress
  • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
  • Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.

PLANS

Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE: A Homeless Survival Experience
Delve InteractiveDeveloper
Delve InteractivePublisher
2018-09-20Release
🎹🖱️ Keyboard + Mouse
Very Positive (2392 reviews)
Public Linux Depots:
  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
Day 404 Patch!

Hey everyone, we're back with another major update! ^-^

This time we're bringing in the new Launderette building as well as a bunch of other additions, fixes, changes and as some community request fulfilments. Additionally, some love is being given to the music and artwork in the game.

The difficulty and balancing has had quite a few changes too this patch, so I'll be closely monitoring and making some additional small patches over the next week.

Next up, more story and perks! Also, a new job based event system and other encounters... stay tuned!

Changes and new stuff


Laundrette building added! This also comes with a new malady: "Dirty clothes"; Not washing clothes for some days will cause your hygiene to be capped at 50.

New night events!

Various new maladies added that can be gained after certain conditions are met...

Various other artwork and animations added or updated!

New sfx added!

New music added!

Added "Did you know?" feature to character selection menu that displays facts about homelessness

Balancing


It's a little bit harder to sell daily issue papers

Lighter item now only has 3 uses

Various shop prices have been updated

Trading is more favourable

Certain night events that caused you to lose happiness, now take away less happiness

The new maladies make the game a bit tougher if you don't keep on top of them...

Number of survival days required to unlock veteran reduced to 12

Reduced number of days needed to survive with lots of addiction maladies to unlock the addict

Increased boundary before another homeless character starts to hate you if you make certain actions

Brain drain now gets slightly worse the higher your study is

Having lots of items in your inventory has a bigger impact on the chances of you being mugged

Bug Fixes & Improvements


Updated certain city event popup texts to make each level's effects more obvious

Fixed a bug where the game incorrectly set windowed or fullscreen mode on startup

Fixed the end of day text going crazy if you enter a building at the exact time it shows

Fixed time not being used when studying via textbook

Fixed speech bubbles size option not being saved correctly

Fixed old library book effects sometimes coming back after moving area or loading into the game

Added newer buildings to mobile map

Fixed the addict not being able to work at certain jobs, thinking you were drunk

"MUSIC THEORY" Library book effect will now only happen if you have a guitar

Magazines no longer give busking perk progress unless you have a guitar, it'll choose a different perk category otherwise

Removed the night event with Bill and the Rat. I just didn't like it and it doesn't quite say what I want it to. It was the weakest bit of writing in the game.

Fixed busking meter not filling up

Fixed a bug where the mental illness story wasn't unlocked if you completed a run with one of the newer characters

Fixed popups when interacting with other homeless reading as STRANGER when you already know them

Fixed a cash duplication exploit in the bank

Fixed some typos

Updated various texts when interacting with other homeless

Fixed job info menu in inventory menu displaying wrong information for daily issue job

Added floating text for cash earned while busking

Fixed "game over" sequence beginning while popups were still showing

Fixed Library book renting/ paying fines being bugged

Fixed pedestrians standing to watch busking right in front of the player

When you pay a library fine, it no longer also rents another book at the same time

Updated certain building click box boundaries

Made various UI changes and improvements

Fixed Trade menus staying on screen after exiting an area where you can trade

Fixed a certain street night event sometimes showing when in shelters

Fixed a couple of buildings that had incorrectly placed windows, so they seemed to just "appear" at night

Fixed snow not falling if you load into a game that's currently in winter or move area during winter

Improved formatting for certain bar event texts

Fixed some other homeless and the drug dealer sometimes having incorrect z positioning

Fixed certain street vendors having incorrectly sized click boxes

Fixed a street layout that contained an incorrectly flipped building

Improved choice button text in certain night events to make your actions more obvious

[ 2019-11-09 16:32:31 CET ] [Original Post]

Minimum Setup

  • OS: Linux Mint
  • Processor: 2.3 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256mb Graphics card
  • Storage: 100 MB available space
GAMEBILLET

[ 6539 ]

5.87$ (16%)
1.12$ (93%)
20.72$ (17%)
13.30$ (11%)
3.81$ (87%)
3.89$ (81%)
16.39$ (18%)
4.23$ (92%)
13.30$ (11%)
44.45$ (11%)
8.48$ (58%)
17.99$ (55%)
8.48$ (79%)
33.17$ (17%)
8.27$ (17%)
12.59$ (16%)
16.57$ (17%)
13.34$ (11%)
16.57$ (17%)
12.59$ (16%)
8.14$ (86%)
7.95$ (20%)
12.42$ (17%)
8.27$ (17%)
19.59$ (22%)
12.42$ (17%)
2.47$ (90%)
3.93$ (21%)
25.47$ (15%)
16.57$ (17%)
GAMERSGATE

[ 2363 ]

1.88$ (81%)
30.0$ (50%)
2.76$ (91%)
0.63$ (87%)
2.55$ (87%)
0.85$ (91%)
0.63$ (87%)
0.6$ (91%)
0.6$ (91%)
3.75$ (81%)
4.25$ (83%)
3.14$ (55%)
0.75$ (92%)
6.0$ (80%)
6.3$ (82%)
1.13$ (62%)
3.19$ (87%)
3.19$ (81%)
2.88$ (71%)
0.51$ (91%)
5.1$ (74%)
3.0$ (62%)
1.11$ (91%)
1.45$ (91%)
1.91$ (87%)
5.0$ (80%)
3.48$ (83%)
3.51$ (88%)
1.28$ (91%)
2.13$ (96%)
MacGamestore

[ 4393 ]

21.99$ (27%)
1.89$ (81%)
1.24$ (75%)
2.99$ (85%)
2.24$ (85%)
1.99$ (89%)
5.99$ (90%)
3.99$ (73%)
1.99$ (85%)
1.99$ (90%)
1.19$ (76%)
3.74$ (75%)
1.24$ (75%)
4.99$ (83%)
1.19$ (88%)
1.99$ (80%)
1.79$ (90%)
0.99$ (90%)
1.99$ (80%)
2.99$ (80%)
8.99$ (10%)
2.49$ (75%)
1.99$ (90%)
1.71$ (91%)
4.98$ (88%)
2.98$ (90%)
1.49$ (75%)
1.10$ (84%)
1.79$ (91%)
1.42$ (93%)

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