CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
We're finally back with another big patch and a lot of changes!
First off, the city events system has had a bit of a rework to try and drive players to use new strategies as the game progresses. I'm still working on many more event based things that will add even more variety to runs though!
Another big change is making the Library card free and having it instead require residency. This is more in line with how things really are and we feel that the game now has enough content to make this feel balanced. However, residency also now takes longer to achieve.
Other than that, this build is mainly a load of balancing changes, polishing and bug fixing. Oh, and Mac Catalina support!
We'd also like to announce that gender options are finally coming to CHANGE in a future update. It's something that's been requested by many of you for a long time and we finally have enough of a budget to handle it. We'll need a couple months to finish the new animations and features related to being a homeless woman, but be prepared for a darker and more punishing experience if you select the option. If we're going to cover this area, we're not going to pull any punches...
We've got another big patch with more features (including a new building!) landing next week, stay tuned and keep the feedback coming guys! You're awesome. :D
Changes and new stuff
Detailed item descriptions for all items added finally! (Replaces "click to eat" text in inventory) and a load of other UI improvements.
Pedestrians now dress up warmer for winter!
City events have been reworked! Now events are more unique and may force you to change strategy a little more directly.
The library card is now free. However, it requires residency.
Balancing
Your job application success rate is now significantly affected by your current crime level
Rent price increased to 200
It now takes longer to get residency
Base hunger gained from using shelters increased
Magazines can now be rarely found in trash cans
City events start occurring earlier in a run
Time warmed after warming reduced
Fixed text relating to daily issue displaying the wrong numbers if you have certain perks, under certain conditions
Hunger drains slightly faster when working or studying
You get better deals when trading in radios
Some jobs have earlier start times
Some shop prices have been updated
Smoking now restores slightly less happiness, but also has less severe addiction effects
Bug Fixes & Improvements
Fixed perks being incorrectly awarded upon loading into the game
Added 64 bit Catalina support for Mac *Shakes fist at Apple*
Updated/Improved various texts
Improved weather visuals
Bird sfx are a bit quieter
Fixed barman not saying anything
Fixed some issues with the inventory menu not scrolling
Fixed the dog reacting to crimes committed
Fixed a crash that could occur on startup
Fixed resolution being reset hen entering the main menu
Fixed cold breath particles not working
Fixed the game sometimes getting "Stuck" after responding to a pedestrian with a choice
Dog's walk speed improved to be closer to players when you have a lot of things affecting walk speed
Fixed dog sometimes walking in place
Fixed save/load data for certain items being bugged under certain conditions
Fixed a bug that caused street vendors to continuously give out speech bubbles
Fixed cash earned text being displayed incorrectly in subway
Fixed street vendors thanking you when you haven't bought anything
Fixed day labour truck from remaining in city after going just off screen
Fixed the slight lag/jittering when speech bubbles appear
Fixed addict character not being able to work... sorry about that!
When selecting a new perk, the perk category is now also displayed
Fixed police sometimes scolding you for the wrong action (could tell you off for starting fires after begging)
Fixed lag that could occur when opening the menu with lots of items
Fixed floating stat texts not always taking into account various modifiers such as some perks.
Improved timing/animation of floating stat texts
Saturation levels are now more directly tied to happiness
When you find items in trash, the correct icon is now displayed in the popup
Fixed begging sign being a possible trade item
Fixed Clothing vendors that sell beer from appearing
Fixed mobile map scrolling issues
Fixed pedestrians stopping but not replying sometimes when drunk and begging
Fixed an exploit where opening and closing the Camp area in the park would allow you to keep stealing items forever
Fixed city event menu not always being scrollable
Fixed other homeless floating off the ground
Street reputation bar in park areas now correctly updates after performing an action
The library now becomes more visually "closed" when it's closed
Fixed a bug that allowed you to move around in the park while inside a park area
Improved speech bubble positioning in park
Fixed mobile map or residency card from saying building was 28 or so units away when it's already on screen, now text appears telling you you're already there
Rats can now also be seen running around early in the morning
Fixed cash earned text in death screen not having
Fixed a crash that could occur if you turn the dog away or say no to drugs
Fixed clinics sometimes changing their item the first time you exit and re-enter one
Fixed foodstamp icons displaying incorrectly initially in shop
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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