If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 232 Patch!
Base hunger decay increased slightly
Various negative work buffs are more common
People give food slightly less often
Updated certain item prices
Fixed being able to click through popup while in inventoy menu, which could use the item and not give effect
Fixed time before you can move again after closing a popup
The bus now takes you to the exact position of where you want to go, rather than just the general area
When an item is confiscated after spending a night in jail, the popup now doesn't show until after you leave
Sped up Veteran walk animation a little
Improved some text formatting
Fixed job office menu using old click sfx
Added an "Are you sure?" prompt when clicking the main menu button
Fixed some typos
Fixed some animations in park not working properly
Fixed job work buffs getting reset under certain conditions
Fixed maladies getting removed after moving to a new area sometimes
Improved lighting in winter, it's now darker throughout the day
The city is now larger, you have to walk further to reach the edge of the city and move to a new area
Fixed warmed status remaining for awhile after winter ends sometimes
Fixed not being able to move after being turned down for day labour
Fixed job office displaying incorrect start times with the employee perk
Fixed shouted speech bubbles not being affected by speech bubble size
Fixed a bug where opening a lot of magazines when you have most of your possible perks for your current run would freeze the game
Fixed certain UI elements still being interactable while a popup is open
Shifted vending machine positioning slightly
Fixed a bug where entering the park right after a night event could cause you to get stuck travelling at a very slow speed
Fixed various crash issues
Fixed mental illness story not being unlocked until you close and open the game after finishing a run
More fixes for the other homeless animations
Alrighty, one more update with a load of fixes and improvements!
Next up, the Addict will be joining the game in the next few days or so. Keep the feedback coming guys, you're awesome. ^-^
Balancing
Base hunger decay increased slightly
Various negative work buffs are more common
People give food slightly less often
Updated certain item prices
Bug Fixes & Improvements
Fixed being able to click through popup while in inventoy menu, which could use the item and not give effect
Fixed time before you can move again after closing a popup
The bus now takes you to the exact position of where you want to go, rather than just the general area
When an item is confiscated after spending a night in jail, the popup now doesn't show until after you leave
Sped up Veteran walk animation a little
Improved some text formatting
Fixed job office menu using old click sfx
Added an "Are you sure?" prompt when clicking the main menu button
Fixed some typos
Fixed some animations in park not working properly
Fixed job work buffs getting reset under certain conditions
Fixed maladies getting removed after moving to a new area sometimes
Improved lighting in winter, it's now darker throughout the day
The city is now larger, you have to walk further to reach the edge of the city and move to a new area
Fixed warmed status remaining for awhile after winter ends sometimes
Fixed not being able to move after being turned down for day labour
Fixed job office displaying incorrect start times with the employee perk
Fixed shouted speech bubbles not being affected by speech bubble size
Fixed a bug where opening a lot of magazines when you have most of your possible perks for your current run would freeze the game
Fixed certain UI elements still being interactable while a popup is open
Shifted vending machine positioning slightly
Fixed a bug where entering the park right after a night event could cause you to get stuck travelling at a very slow speed
Fixed various crash issues
Fixed mental illness story not being unlocked until you close and open the game after finishing a run
More fixes for the other homeless animations
[ 2019-08-28 12:54:51 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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