It's another massive patch! Bringing a load of new content including an additional playable character, new perks, new items, a load of new night events and more! We've also given the game a little shine and polish in various areas.
It actually feels like we may soon be ready to leave early access! Which means the ending cutscene, final character and various other remaining features will be coming up very shortly. Then, it's onto translating into other languages!
Oh, and we're going to be putting up a new trailer sometime in the next month or so, stay tuned...
Thanks to everyone for your support and as always, keep the feedback coming! ^-^
Changes and new stuff
Added dozens of new night events!
A couple of new items!
12 new perks!
New character story added: Abandoned! Starts with supplies, earns perks faster and has unique maladies. Build a friendship with Joe, Bill or Maggie (mainly through night events) to unlock the new story.
Detailed reward/stat changes added in the form of floating text/icons above you. This can be turned off in the options menu
Park has been updated! It now takes up less space, is less far away from other buildings, and some new features have been developed!
Balancing
When rain starts coming in, you have an extra couple of seconds before you get the "It''s raining!" debuff.
Libraries now close at 3pm.
People are now slightly more generous in bad weather. However, base generosity has been very slightly reduced.
If you go to sleep drunk, you no longer wake up still drunk
You can no longer work if you're drunk. This is actually more of a bug fix, but obviously it heavily affects balancing. So here it is.
Base perk earn rate increased
Textbook now requires actual study time (All study time based perks and items apply)
Bad day labour events are slightly worse
Minimum study gains reduced to 1. However, low happiness has less effect on study gains
You can no longer trade with Joe in the park if he hates you (kindof another bug fix one)
Player levels XP for item unlocks has been rebalanced (This won't affect anything if you're already max level)
Street vendors appear more often
Hat & winter coat have been nerfed slightly
Slightly reduced time before player can do another action after begging
You now recover from being drunk twice as fast when sleeping it off on a bench
Bug Fixes & Improvements
Fixed sausage roll restoring incorrect hunger
Made various UI improvements
Various in building speech texts have been updated, and building speech texts are more reactive
The cursor is no longer massive when highlighting certain things and it's better centrred.
Fixed some typos
Improved loading times
Fixed status icons bouncing when the time of day changes
Fixed some hit boxes for buildings being slightly out of place in some cases
Made various optimisations for faster fps
Fixed reality levels UI being messed up when switching characters
Fixed shop text not updating to EXCHANGE is you have food stamps
Removed old click sounds from pause menu
Fixed birds not being affected by sfx volume
Fixed ambience not being set by SFX volume in main menu
When you rent a library book, it is now read immediately rather than having to go the menu to read it every time
Fixed some doors and buildings not being properly aligned
Fixed non-unlocked items being rewarded in certain events
Fixed prison event not updating various "new day" effects
Fixed charity events changing to something else the first/second time you enter a shelter in a playthrough
Really bad statuses like starving or exposure to cold will now pulse red in the top bar
Fixed residency card and busking license being possible trade items
Fixed guitar pick being a possible slot 3 item when you don't own a guitar
Fixed some icons in certain popups being scaled incorrectly
Fixed certain "new day" effects like trash cans resetting and charity events updating not happening for a few seconds into the new day
Fixed addictions recovering faster than they should in certain circumstances
Fixed an exploit where begging from someone and then selecting papers from the inventory would almost always result in a successful beg
Fixed fountains sometimes not spawning in the central city area
Fixed master volume slider handle scaling being wrong
Auto-Eat no longer applies to risky items such as beer and cigarettes
Fixed eat reminder not being on by default (though since the option probably saved it's default state the last time you played, it'll stay off until you turn it on again)
Cars pass more often during rush hour
Fixed a bug that caused the mental illness story to start the game without any maladies
Added a new icon to malady UI
Fixed lights constantly flashing if you pause the game at the right moment
Fixed "Learning difficulties" sometimes reducing your study gains to 0
Fixed scrap master library book not working properly the day after you get it
Joe and Maggie will hang out together more often in the streets
Benches now show graphically if you're using particular items like cups!
Fixed day labour displaying "use before 1pm", when it actually becomes unusable after 3pm
Fixed popup title text being incorrect after losing an item when going to jail
Fixed a crash/freeze that could occur if you paused the game or entered a building at the right moment after begging and a "choose a response" choice appears
Improved mental illness wash animation
Fixed anti homeless benches not appearing until you move to a new area
[ 2019-08-17 17:31:04 CET ] [ Original post ]