If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 303 Patch!
You can now use the bus to get to your resident shelter!
Social anxiety affects begging success slightly more
STUDENT per buffed, now also decreases hunger decay moderately when studying
All perks are earned faster except scavenging perks
Pedestrians give slightly more change
Increased base hunger gained from eating trash food
Slightly reduced chance of becoming ill from trash food
Increased chances of cigarettes appearing in shop if you're addicted
Removed Library card from the shop
Slightly decreased base chances of being addicted
Using benches now awards points towards street perks
Increased minimum change given when using benches
Hot chocolate price reduced
Police walk faster
Updated various drop chances of items in trash cans
Maximum number of perks possible increased to 9 for all categories
Fixed a new city being generated when loading back into the game most times (This will only be in effect after your next save)
Fixed homeless disappearing if you talk to them when they're waiting for day labour
Fixed residency shelter not being generated on load after switching from the game to the menu more than once if you had residency
Fixed some crash/freeze issues
Fixed some issues with the screen going crazy/changing resolution when opening the game
When selecting NEW RUN on the death screen, now begins the run with your currently selected character rather than switching to default
Fixed broken tutorial window
Coffee and Hot chocolate icons have been swapped
Fixed a bug that caused crowd pleaser to think more people were watching you busk than actually are
Library and Job menus now properly update their UI after using them (removes buttons like studying and go to work if you can't actually do that)
Fixed bench not always giving correct change amounts for the amount of time spent on the bench
Another day is over, here's another patch! This time we're bringing in a load of balancing and bug fixes along with some community request fulfilments.
Next up, more content! :D
Changes and new stuff
You can now use the bus to get to your resident shelter!
Balancing
Social anxiety affects begging success slightly more
STUDENT per buffed, now also decreases hunger decay moderately when studying
All perks are earned faster except scavenging perks
Pedestrians give slightly more change
Increased base hunger gained from eating trash food
Slightly reduced chance of becoming ill from trash food
Increased chances of cigarettes appearing in shop if you're addicted
Removed Library card from the shop
Slightly decreased base chances of being addicted
Using benches now awards points towards street perks
Increased minimum change given when using benches
Hot chocolate price reduced
Police walk faster
Updated various drop chances of items in trash cans
Maximum number of perks possible increased to 9 for all categories
Bug Fixes & Improvements
Fixed a new city being generated when loading back into the game most times (This will only be in effect after your next save)
Fixed homeless disappearing if you talk to them when they're waiting for day labour
Fixed residency shelter not being generated on load after switching from the game to the menu more than once if you had residency
Fixed some crash/freeze issues
Fixed some issues with the screen going crazy/changing resolution when opening the game
When selecting NEW RUN on the death screen, now begins the run with your currently selected character rather than switching to default
Fixed broken tutorial window
Coffee and Hot chocolate icons have been swapped
Fixed a bug that caused crowd pleaser to think more people were watching you busk than actually are
Library and Job menus now properly update their UI after using them (removes buttons like studying and go to work if you can't actually do that)
Fixed bench not always giving correct change amounts for the amount of time spent on the bench
[ 2019-07-31 20:39:40 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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