CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
The new update is here!
This time we're bringing in the long awaited mental illness character story and a bunch of other stuff, as well as a load of community request fulfilments!
Sorry for the wait on this one, a lot of this content had to be added in one go for it to work, and we've also been hard at work on the ending cutscene in the background.... hopefully it'll be done soon!
We're going back to multiple patches a week now, so stay tuned and don't forget to leave feedback! Next up is more night events, item and story features.
Phew, well I haven't slept for a couple days, so... I'm gonna go do that. Onwards to the patch notes! :D
Changes and new stuff
Various new artwork & animations added
New SFX added
Mental illness character story added! My personal favourite, this character can be the most challenging; you get 2 random mental illnesses/maladies that are common among the homeless at the start of the game, from a pool of several different kinds. These maladies are unique to this character. Getting past winter in your previous/current run will give your character new random maladies in your next run.
Some new night events!
Day Labour system added! Look out for billboards in the street, here you can compete with others waiting for risky temp work from trucks that pass by.
The park has had some updates!
New interactions available with other homeless in the street. Each character now has unique interactions, depending on your relationship with them and your street reputation. They may also wander around the city and have a wider variety of behaviours they enact depending on various factors like time of day! We're going to be developing these characters a lot more in the next update.
12 new perks added!
Balancing
Coffee & energy drink have been nerfed a bit (slightly less walk speed increase)
Increased number of bus stops, benches and trash cans that get generated slightly
Magazines have been nerfed very slightly (1 point less happiness/study on average)
Having a high street reputation (>50) now also slightly decreases chances of being mugged
Veteran nerfed a bit, now starts with 7
Late game perks are earned slightly faster
"HIKER" perk buffed, now also greatly reduces hunger decay while in park
"CROWD PLEASER" perk nerfed, now multiplies multiplier by 1 + 1 for every 4 people watching (previously 2) < This was probably the most OP perk in the game...
Novel item now gives slightly more happiness & study
Hot chocolate item now only gives 1 happiness
Hot chocolate now gives you a cup when you drink it (this was actually always meant to happen, so more of a bug fix)
Various shop prices updated
"Secure bag" nerfed, now greatly reduces chances of pests in the night instead of being practically immune
Pests have a higher base chance of appearing in the night and taking food when sleeping in the street, but now they only take some of your food... most of the time.
STUDENT perk nerfed, now only your first study each day is shorter :(
You can no longer study if you're drunk
Fountains and toilets appear slightly less often
You now cannot get positive work buffs from a job while your happiness is less than 60 (previously 50)
Increased job study requirements
Adult learning charity event nerfed, now gives base 8-12 study (previously 10-15)
Increased base wages for street cleaning job
Longer work hours for Fast food and shop jobs
Base chance of being mugged significantly decreased
Stealing is slightly easier
You now cannot have the DISLIKED work buff if you already have TRUSTED and visa versa.
The residency system is now more lenient (takes longer to lose residency & takes longer to lose access to your bank account when residency is lost)
Bug Fixes & Improvements
Fixed various issues with magazines
Fixed various misc crash bugs
Fixed residency being lost when loading back into the game
Removed one of the NPC homeless characters from street generation (the one who wasn't Joe, Bill or Maggie), he's going to be our dealer in the next update...
Updated and improved various menu and UI elements
Fixed "New Clothes" text being wrong in the shop (now "Smart shirt")
Updated various texts and text formatting
Fixed warnings from poor job performance not always correctly dealing with number of warnings to be fired
Fixed sometimes getting the "DISLIKED" work debuff even when working with high hygiene
Fixed "Healthy" perk not being applied when auto-eating food from the shop
Vending machines and street vendors now have text describing item details
Fixed the white square graphic bug in certain night events
Fixed other homeless not always scolding for begging near them
Fixed clicks going through certain menus and other UI items that could activate street vendors and vending machines
Fixed some bugs with selling daily issue
Fixed cake not restoring happiness when auto eat is on and you buy it in the shop
Fixed not always entering buildings when clicking on them and moving
Fixed certain stats not displaying their amounts when less then 1 sometimes
Fixed Hunger/Happiness ticking down while in certain parts of the park and not currently travelling
Fixed buggy tutorial window
You cannot enter the toilet menu after 8pm, rather than showing it and not being able to do anything
Subway commuters will now sometimes complain about you begging there during rush hour
Fixed cups not appearing in inventory until after reopening inventory sometimes after drinking coffee and other items
Fixed speech bubbles showing over the pause menu sometimes
Fixed other homeless characters slurring when you're drunk
Fixed being able to rent/return library books if the library is closed
You don't need to hold down - & + buttons in the bank menu for as long to rapidly increase amounts
Fixed a bug that caused you change to a strange position after using benches
Reduced volume of "Item placed in inventory" sfx
Perk and inventory menus now reset their scroll values when opening/closing the pause menu (defaulting to top)
Fixed only being able to scroll the perk menu with drag by clicking and dragging on perk icons, now click and drag anywhere
The "Go to work" button no longer displays if you can't actually go to work for some reason (like having already worked that day)
Fixed bank not displaying funds you had the first time you enter it after loading the game or after losing residency and regaining it
Fixed scrap and cups being possible "give" items when making a trade... that was a bad exploit!
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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