If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 270 patch! Also, we're in the Summer sale!
Added a little transition effect to night events
"Soup kitchen" charity event now also gives 2 happiness
Illnesses drain hunger more quickly
Persuasive perk buff: unsuccessful multiple beggings on one person is now also less likely to have a negative response
Perks are earned a tiny bit faster
Fixed perk popups bugging out and making you addicted to alchohol instead in certain circumstances
Fixed various issues with late-game perk awards
Updated various UI & item texts
Fixed progress towards next perk not always being loaded properly when re-opening the game
Fixed being able to use the same library book over and over
Fixed "Buy" button getting stuck as "Exchange" after using food stamps
Added some more sfx feedback to various things
Fixed a bug where item prices, amounts actually paid and steal chances would start to bug out once you have a high enough inflation city event level
Hello again, time for another update with some much needed bug fixes and improvements before we bring in the next content patch.
We'd love to hear everyone's thoughts on the veteran character! As always your feedback has been really helpful in tracking down bugs and bringing a lot of improvements to the game!
Oh, and we're also in the Steam Summer sale at 25% off right now, tell your friends! Onto the patch notes! :D
Changes and new stuff
Added a little transition effect to night events
Balancing
"Soup kitchen" charity event now also gives 2 happiness
Illnesses drain hunger more quickly
Persuasive perk buff: unsuccessful multiple beggings on one person is now also less likely to have a negative response
Perks are earned a tiny bit faster
Bug Fixes & Improvements
Fixed perk popups bugging out and making you addicted to alchohol instead in certain circumstances
Fixed various issues with late-game perk awards
Updated various UI & item texts
Fixed progress towards next perk not always being loaded properly when re-opening the game
Fixed being able to use the same library book over and over
Fixed "Buy" button getting stuck as "Exchange" after using food stamps
Added some more sfx feedback to various things
Fixed a bug where item prices, amounts actually paid and steal chances would start to bug out once you have a high enough inflation city event level
[ 2019-06-28 16:59:12 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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