If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 264 Patch! Veteran story added more!
The Veteran character story is now playable! The Veteran starts with a minor random item of clothing (The item may change on your next run if you make it past winter) and unique maladies. Unique night events are also possible!
We finally added an options menu to the title screen! :D
Several new items have been added!
Pedestrians have more possible responses and interactions!
More night events have been added
Less scrap is found on the street by default
Crime level now increases even more when caught by police and you already have a moderate crime level
Rental price greatly reduced from 200 to 150
Various perks which are OP to obtain as your first perk in the early game, now only appear as a possible perk choice after already obtaining a couple perks in that category (Looking at you, recycler perk...).
Slightly decreased base chances of being mugged
"Alert" perk is more effective
Slightly increased base cash earned from busking
"Beguiler" perk now also slightly increases cash gained from choice interactions with pedestrians
You no longer get change from sleeping on a bench if you do it for less than an hour
"Charm" perk changed, it no longer affects job success. Now, pedestrians may give you better items...
Fixed sometimes not being able to pick up scrap when you should be able to
Fixed clicks going through the "start bonus" popup
Fixed shop "Buy" button getting stuck as reading "EXCHANGE" after using food stamps
Updated Malady menu a bit
Fixed various issues with Park and various areas staying on screen after leaving
Fixed various issues with the perk UI, scrolling fixed!
Fixed a case where a food vendor would have a graphical glitch on their sign
Clothing vendors no longer generate at the start of the day if you already own all clothing items (But food vendors appear slightly more often)
Fixed deposits in bank being reset when you lose residency
Fixed bench change popup text showing incorrect amounts
Improved music volume fading
Fixed that last window in the opening sequence not being quite in time with the music
New Maladies added are now shown at the top of the Malady menu
Menu music no longer fades out on the character select screen
Fixed clinics always stocking the same item
Fixed losing residency after spending just one day away from resident shelter sometimes
Fixed needing to close the trade popup after trading in order to trade again
Fixed getting multiple late for work warnings at once which could get you fired
Fixed "EXCHANGE" button in shops being formatted incorrectly
Fixed clicks going though popups when interacting with other homeless
Fixed the park UI staying on screen and causing issues if the day ends while in the park.
Fixed some cases where sfx sounds would play on game load
Updated various loading screen tip texts
Fixed some cases where clicks on the night event UI wouldn't register for a second or so.
Rats are now more visible in the streets
Fixed certain settings not carrying through when switching between the main menu and the game
Add some new tooltips to various UI elements
"New Clothes" name changed to "Shirt"
Pedestrians no longer tell you "You stink" when you have good hygiene
Fixed "Tolerated" perk not always working as it should
Phew! Sorry for the wait, the veteran character story has now been added into the game! We've also got new items and a ton of fixes and improvements!
You guys have been leaving some great feedback, it's been a massive help and all the kind words are always great for our motivation! :D
Next up, more character stories and things to do in the street!
Changes and new stuff
The Veteran character story is now playable! The Veteran starts with a minor random item of clothing (The item may change on your next run if you make it past winter) and unique maladies. Unique night events are also possible!
We finally added an options menu to the title screen! :D
Several new items have been added!
Pedestrians have more possible responses and interactions!
More night events have been added
Balancing
Less scrap is found on the street by default
Crime level now increases even more when caught by police and you already have a moderate crime level
Rental price greatly reduced from 200 to 150
Various perks which are OP to obtain as your first perk in the early game, now only appear as a possible perk choice after already obtaining a couple perks in that category (Looking at you, recycler perk...).
Slightly decreased base chances of being mugged
"Alert" perk is more effective
Slightly increased base cash earned from busking
"Beguiler" perk now also slightly increases cash gained from choice interactions with pedestrians
You no longer get change from sleeping on a bench if you do it for less than an hour
"Charm" perk changed, it no longer affects job success. Now, pedestrians may give you better items...
Bug Fixes & Improvements
Fixed sometimes not being able to pick up scrap when you should be able to
Fixed clicks going through the "start bonus" popup
Fixed shop "Buy" button getting stuck as reading "EXCHANGE" after using food stamps
Updated Malady menu a bit
Fixed various issues with Park and various areas staying on screen after leaving
Fixed various issues with the perk UI, scrolling fixed!
Fixed a case where a food vendor would have a graphical glitch on their sign
Clothing vendors no longer generate at the start of the day if you already own all clothing items (But food vendors appear slightly more often)
Fixed deposits in bank being reset when you lose residency
Fixed bench change popup text showing incorrect amounts
Improved music volume fading
Fixed that last window in the opening sequence not being quite in time with the music
New Maladies added are now shown at the top of the Malady menu
Menu music no longer fades out on the character select screen
Fixed clinics always stocking the same item
Fixed losing residency after spending just one day away from resident shelter sometimes
Fixed needing to close the trade popup after trading in order to trade again
Fixed getting multiple late for work warnings at once which could get you fired
Fixed "EXCHANGE" button in shops being formatted incorrectly
Fixed clicks going though popups when interacting with other homeless
Fixed the park UI staying on screen and causing issues if the day ends while in the park.
Fixed some cases where sfx sounds would play on game load
Updated various loading screen tip texts
Fixed some cases where clicks on the night event UI wouldn't register for a second or so.
Rats are now more visible in the streets
Fixed certain settings not carrying through when switching between the main menu and the game
Add some new tooltips to various UI elements
"New Clothes" name changed to "Shirt"
Pedestrians no longer tell you "You stink" when you have good hygiene
Fixed "Tolerated" perk not always working as it should
[ 2019-06-22 15:34:17 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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