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If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

  • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
  • Develop perks by experimenting with different methods of survival
  • Beg, busk or work your way to finding a new home
  • Randomly generated "night events" lets you develop your own abstract story
  • Find companions, find shelter, find kindness
  • A complete weather system will force you to adjust your survival strategy in rain and snow
  • Build your own inventory with food, items for survival and more.
  • Unlock new items for your next playthrough as you progress
  • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
  • Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.

PLANS

Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE: A Homeless Survival Experience
Delve InteractiveDeveloper
Delve InteractivePublisher
2018-09-20Release
🎹🖱️ Keyboard + Mouse
Very Positive (2392 reviews)
Public Linux Depots:
  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
Day 264 Patch! Veteran story added more!

Phew! Sorry for the wait, the veteran character story has now been added into the game! We've also got new items and a ton of fixes and improvements!

You guys have been leaving some great feedback, it's been a massive help and all the kind words are always great for our motivation! :D

Next up, more character stories and things to do in the street!

Changes and new stuff


The Veteran character story is now playable! The Veteran starts with a minor random item of clothing (The item may change on your next run if you make it past winter) and unique maladies. Unique night events are also possible!

We finally added an options menu to the title screen! :D

Several new items have been added!

Pedestrians have more possible responses and interactions!

More night events have been added

Balancing


Less scrap is found on the street by default

Crime level now increases even more when caught by police and you already have a moderate crime level

Rental price greatly reduced from 200 to 150

Various perks which are OP to obtain as your first perk in the early game, now only appear as a possible perk choice after already obtaining a couple perks in that category (Looking at you, recycler perk...).

Slightly decreased base chances of being mugged

"Alert" perk is more effective

Slightly increased base cash earned from busking

"Beguiler" perk now also slightly increases cash gained from choice interactions with pedestrians

You no longer get change from sleeping on a bench if you do it for less than an hour

"Charm" perk changed, it no longer affects job success. Now, pedestrians may give you better items...

Bug Fixes & Improvements


Fixed sometimes not being able to pick up scrap when you should be able to

Fixed clicks going through the "start bonus" popup

Fixed shop "Buy" button getting stuck as reading "EXCHANGE" after using food stamps

Updated Malady menu a bit

Fixed various issues with Park and various areas staying on screen after leaving

Fixed various issues with the perk UI, scrolling fixed!

Fixed a case where a food vendor would have a graphical glitch on their sign

Clothing vendors no longer generate at the start of the day if you already own all clothing items (But food vendors appear slightly more often)

Fixed deposits in bank being reset when you lose residency

Fixed bench change popup text showing incorrect amounts

Improved music volume fading

Fixed that last window in the opening sequence not being quite in time with the music

New Maladies added are now shown at the top of the Malady menu

Menu music no longer fades out on the character select screen

Fixed clinics always stocking the same item

Fixed losing residency after spending just one day away from resident shelter sometimes

Fixed needing to close the trade popup after trading in order to trade again

Fixed getting multiple late for work warnings at once which could get you fired

Fixed "EXCHANGE" button in shops being formatted incorrectly

Fixed clicks going though popups when interacting with other homeless

Fixed the park UI staying on screen and causing issues if the day ends while in the park.

Fixed some cases where sfx sounds would play on game load

Updated various loading screen tip texts

Fixed some cases where clicks on the night event UI wouldn't register for a second or so.

Rats are now more visible in the streets

Fixed certain settings not carrying through when switching between the main menu and the game

Add some new tooltips to various UI elements

"New Clothes" name changed to "Shirt"

Pedestrians no longer tell you "You stink" when you have good hygiene

Fixed "Tolerated" perk not always working as it should

[ 2019-06-22 15:34:17 CET ] [Original Post]

Minimum Setup

  • OS: Linux Mint
  • Processor: 2.3 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256mb Graphics card
  • Storage: 100 MB available space
GAMEBILLET

[ 6539 ]

1.12$ (93%)
5.87$ (16%)
16.79$ (16%)
20.72$ (17%)
4.18$ (16%)
5.03$ (16%)
4.19$ (16%)
7.44$ (17%)
4.23$ (92%)
2.92$ (81%)
3.10$ (84%)
8.78$ (12%)
12.59$ (16%)
3.93$ (21%)
12.42$ (17%)
33.19$ (17%)
24.89$ (17%)
16.79$ (16%)
13.30$ (11%)
12.42$ (17%)
7.07$ (12%)
12.42$ (17%)
24.87$ (17%)
17.75$ (11%)
4.95$ (17%)
8.19$ (18%)
53.95$ (10%)
12.59$ (16%)
8.39$ (16%)
2.72$ (73%)
GAMERSGATE

[ 2363 ]

2.55$ (87%)
0.89$ (87%)
1.28$ (79%)
4.5$ (91%)
4.13$ (62%)
1.57$ (47%)
0.56$ (81%)
3.0$ (62%)
0.85$ (91%)
2.25$ (91%)
2.76$ (91%)
3.19$ (81%)
3.19$ (87%)
0.51$ (74%)
8.32$ (41%)
1.02$ (74%)
1.13$ (77%)
1.15$ (87%)
3.33$ (81%)
1.58$ (95%)
8.32$ (41%)
3.4$ (83%)
1.28$ (87%)
1.91$ (87%)
24.0$ (60%)
6.38$ (57%)
2.62$ (47%)
0.42$ (79%)
1.5$ (62%)
2.24$ (55%)
MacGamestore

[ 4393 ]

1.49$ (85%)
2.98$ (85%)
1.04$ (85%)
53.99$ (10%)
1.09$ (82%)
3.99$ (90%)
3.99$ (73%)
65.99$ (6%)
3.99$ (80%)
1.99$ (80%)
1.29$ (84%)
47.99$ (40%)
1.19$ (88%)
2.98$ (90%)
2.99$ (80%)
1.19$ (76%)
2.39$ (85%)
1.49$ (75%)
5.99$ (80%)
2.29$ (77%)
3.49$ (65%)
1.19$ (88%)
1.49$ (85%)
1.99$ (90%)
3.99$ (80%)
4.99$ (83%)
2.49$ (75%)
1.99$ (89%)
0.99$ (90%)
1.19$ (88%)

FANATICAL BUNDLES

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356210 days, 1 hours, 28 minutes


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HUMBLE BUNDLES

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