If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 249 Patch!
Clinics now also sell a single utility item that changes every day!
Amount of Scrap on the streets now regenerates slowly even if you stay in an area (Affected by WASTE DISPOSAL city event)
Base price of mobile phone greatly reduced (until its other features are developed )
Various other prices have been updated
Pedestrians now carry a little more money
Libraries now close at 4:30pm
Street and work/study perks are now earned faster
Mid-late game perks in all categories are now earned much faster
Various negative night events have a more dire effect on your happiness
Base "Warmed" time after warming in winter slightly reduced
You can no longer study in the library if you have an overdue library book with a fine
Added "New" icon to inventory menu on the special items tab, to direct player attention when they receive a new special item.
Characters are now animated in the character select screen
Fixed the music selected at the start of each day often selecting the same tracks over and over again, more variety!
Trades now always use an item that you actually own for trading in most cases
Fixed trade menu being closed everytime you make a trade
Fixed working popups displaying incorrect wages when you have the "pay rise" work buff
You can now access your bag when in the park (But you can't access your special/perm items)
Fixed a bug where constantly opening/closing the trade menu when you have the "Connected" perk could allow you to get loads of items in the trade
Improved tutorial images
Fixed some popups having text going outside of the popup borders (Like city event popups)
Fixed a bug where the "Collector" perk would make a scrap pickup count as 2, but then you couldn't pick it up if you only had space for 1. Now you get at least 1
Fixed a bug where the "Happiness down" sfx would play even if a perk or item prevented that happiness loss
Library books now only give the "Survival skills" effect if it's currently winter
Added some new tooltips to various parts of the UI
Fixed the "Trusted" work buff not working as it should
Fixed being able to use the same Library book multiple times
Fixed certain jobs displaying PM start times when they're actually AM in some cases
Fixed not being able to attain later level perks in Work/Study or Survival categories
Library book late return fines are now capped to 15
Fixed a bug where you could click through a choice response speech popup when begging to enter a building, which would freeze the pedestrian
Default Bank menu text now updates based on whether you have residency
Fixed a residency day count not being properly reset after losing residency in certain cases
Police station menu text now informs the player that spending a night in jail will skip winter
Another week is over, time for another patch!
This time we're updating the clinic a bit and bringing a massive load of bug fixes and balancing changes to the game.
I know you're all eagerly awaiting the new characters, we'll have the animation work done soon! We're also bringing a few changes to the park in an upcoming patch.
That's all for now, keep the awesome feedback coming guys! ^-^
Changes and new stuff
Clinics now also sell a single utility item that changes every day!
Amount of Scrap on the streets now regenerates slowly even if you stay in an area (Affected by WASTE DISPOSAL city event)
Balancing
Base price of mobile phone greatly reduced (until its other features are developed )
Various other prices have been updated
Pedestrians now carry a little more money
Libraries now close at 4:30pm
Street and work/study perks are now earned faster
Mid-late game perks in all categories are now earned much faster
Various negative night events have a more dire effect on your happiness
Base "Warmed" time after warming in winter slightly reduced
You can no longer study in the library if you have an overdue library book with a fine
Bug Fixes & Improvements
Added "New" icon to inventory menu on the special items tab, to direct player attention when they receive a new special item.
Characters are now animated in the character select screen
Fixed the music selected at the start of each day often selecting the same tracks over and over again, more variety!
Trades now always use an item that you actually own for trading in most cases
Fixed trade menu being closed everytime you make a trade
Fixed working popups displaying incorrect wages when you have the "pay rise" work buff
You can now access your bag when in the park (But you can't access your special/perm items)
Fixed a bug where constantly opening/closing the trade menu when you have the "Connected" perk could allow you to get loads of items in the trade
Improved tutorial images
Fixed some popups having text going outside of the popup borders (Like city event popups)
Fixed a bug where the "Collector" perk would make a scrap pickup count as 2, but then you couldn't pick it up if you only had space for 1. Now you get at least 1
Fixed a bug where the "Happiness down" sfx would play even if a perk or item prevented that happiness loss
Library books now only give the "Survival skills" effect if it's currently winter
Added some new tooltips to various parts of the UI
Fixed the "Trusted" work buff not working as it should
Fixed being able to use the same Library book multiple times
Fixed certain jobs displaying PM start times when they're actually AM in some cases
Fixed not being able to attain later level perks in Work/Study or Survival categories
Library book late return fines are now capped to 15
Fixed a bug where you could click through a choice response speech popup when begging to enter a building, which would freeze the pedestrian
Default Bank menu text now updates based on whether you have residency
Fixed a residency day count not being properly reset after losing residency in certain cases
Police station menu text now informs the player that spending a night in jail will skip winter
[ 2019-06-07 18:00:42 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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