Hello again! We're back with our biggest patch yet, bringing challenge back to the mid-late game a bit while adding some new content and a LOT of bug fixes.
This also marks the end of our first month on the store, we've got 12 patches done and added new items, night events, systems and a lot of polishing.
We're now at nearly 2000 copies out in the world for CHANGE, all the feedback and love from you guys has been awesome! Additionally, we are now already about halfway to meeting the benchmark (5000 copies) for 20% of all future copies from then on going to charity. If the game really blows up, we aim to increase that percentage. ^-^
We were gonna add new perks also in this patch, but decided to delay it to next week as part of our general perk system rework. We think you'll all like the changes when they arrive!
We hope you enjoy our biggest patch yet, we're gonna concentrate on adding some more large content through November, including the Park, Subway, more interactions with other homeless, 20 new perks, and just generally more stuff to do! Anyway, here are our detailed patch notes:
Changes and new stuff
Various UI elements have been updated
Several new night events have been added
Added a new "City Event" system. Every 5 days, a new effect will make the game harder... This should help with the end-game pacing and bring back some challenge for those who manage to get through a couple of weeks in the street.
6 new items have been added! They can be unlocked via the "IS THERE STILL HOPE?" screen.
Added a new "Warmed" status, spending time in buildings will now protect you from the winter cold for a while
Balancing
Happiness loss from exposure during winter increased slightly
The first winter of any playthrough now happens one day later
Happiness loss from no prize on a scratch card reduced
Drug withdrawal now decreases happiness more
Charity events occur more often
Time between Charity events reduced
Prices of various special items have been increased slightly
Reduced the chance of dog food appearing in shops, before it basically seemed like every shop had dog food if you had the dog...
The dog now becomes hungry slightly faster
The "Dog" & "Love" perks have been nerfed slightly
Hunger loss over time has been increased slightly
The time between hunger and happiness loss ticks has been increased (this in conjunction with the above balance change means that stats decrease more, but slightly less often).
Study now decreases by 1 each day you don't study. If you haven't studied for a few days, it decreases by 3...
Busking has been nerfed again...
The construction job now gives a bit less money, but only uses 5 hours of time
The construction job now requires 80 study
Pedestrians now walk a bit slower
The mugging night event now only occurs if you have at least 10, but you'll lose a lot more money...
Bug fixes
"Caring for a friend" popup now only occurs when your dog has less than 25 hunger
Fixed a bug that caused loads of things to break occasionally after moving to a new area
Fixed pills text in shop having wrong text
Fixed several cases where night events would say you gained new items but didn't actually give them
Fixed sad face appearing during dog night event
Additional fixes for the addiction fixes from the last patch, people were still seeing the bugs because of bad save data.
Fixed some cases where icons would be distorted when shown in a popup
Further reduced walking animation speed when you have speed boosting items or perks
Fixed a bug where you could get a lot of cash from sleeping on the bench by only sleeping for second or two and then sleeping again very quickly.
Fixed a bug that allowed you to get the "Drugs" night event more than once per game
Fixed a bug where you would lose perks earned in a day if you quit before the day is over
Fixed a bug where if you got to 0 happiness, and then recovered it before the game over screen was meant to show, you would still get a gameover.
Fixed a bug where time was still moving in the background while the intro text was on screen
Using scratchcards no longer closes the inventory menu before the popup shows
Fixed a bug where xp earned from a run wasn't saving between games
Fixed being able to use bus stop while other UI like popups were being displayed
Fixed a bug where crime level and homeless reputation got reset to 0 after quitting the game and returning
[ 2018-10-23 17:02:36 CET ] [ Original post ]