If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 17 Patch! Night Event overhaul
Night event overhaul! Not a lot will seem different at first, but many bugs surrounding night events have been fixed, and the whole system now reacts more to your playstyle. No more being mugged in the shelter! Under the hood, we've also changed the code to make it much easier and faster to add additional night events in future. This was a massive task that took a bit more time than expected, but expect more new events to be added every week from now on!
Happiness now effects the colour saturation of the game
Several new night events have been added
Reduced stealing chances
Hunger decreases very slightly faster
Time now progresses just a liiiiiittle bit slower.
Increased Crime level gain after being caught stealing
Hunger and happiness no longer decays when spending time in the bar
Fixed Addiction coming back after moving to a new area
Fixed a bug where it could still be winter on starting a new game
Time now pauses when popups and other certain UI items show
Fixed a bug where you could retain your inventory if you closed the game and then opened it again and started a new game
Fixed hand sanitiser also affecting positive hygiene gains
Adjusted the click box sizes on pedestrians to help with accidental clicking
Fixed being able to leave the library while the study UI is showing
Fixed some cases where the "drunk effects" would remain if you did an action that fast forwarded time while drunk
Optimised various areas of the game, more optimisations left to do though!
Fixed Charity event popups showing when they aren't meant to
Fixed scratchcard sometimes giving you more than it actually said it would
Fixed Charity event popups showing with the wrong text
Fixed various bugs on the "IS THERE STILL HOPE?" screen after gameover
Fixed perk music using the SFX channel
That's it for now, we're gonna spend most of the next week doing more quick fire patches for balancing and bug fixing, plus more night events!
Hello!
We've spent quite a bit of time on this patch, mainly because we completely redid an area of our code. Anyway, here's what's been added:
New stuff and big changes
Night event overhaul! Not a lot will seem different at first, but many bugs surrounding night events have been fixed, and the whole system now reacts more to your playstyle. No more being mugged in the shelter! Under the hood, we've also changed the code to make it much easier and faster to add additional night events in future. This was a massive task that took a bit more time than expected, but expect more new events to be added every week from now on!
Happiness now effects the colour saturation of the game
Several new night events have been added
Balancing
Reduced stealing chances
Hunger decreases very slightly faster
Time now progresses just a liiiiiittle bit slower.
Increased Crime level gain after being caught stealing
Hunger and happiness no longer decays when spending time in the bar
Bug Fixes
Fixed Addiction coming back after moving to a new area
Fixed a bug where it could still be winter on starting a new game
Time now pauses when popups and other certain UI items show
Fixed a bug where you could retain your inventory if you closed the game and then opened it again and started a new game
Fixed hand sanitiser also affecting positive hygiene gains
Adjusted the click box sizes on pedestrians to help with accidental clicking
Fixed being able to leave the library while the study UI is showing
Fixed some cases where the "drunk effects" would remain if you did an action that fast forwarded time while drunk
Optimised various areas of the game, more optimisations left to do though!
Fixed Charity event popups showing when they aren't meant to
Fixed scratchcard sometimes giving you more than it actually said it would
Fixed Charity event popups showing with the wrong text
Fixed various bugs on the "IS THERE STILL HOPE?" screen after gameover
Fixed perk music using the SFX channel
That's it for now, we're gonna spend most of the next week doing more quick fire patches for balancing and bug fixing, plus more night events!
[ 2018-10-07 20:11:49 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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