Variation
- Every creature is uniquely defined by its genes.
Mutation
- Child creatures are slightly randomly modified versions of their parent(s).
Natural Selection
- The environment affects every creature in their struggle to survive.

Observe or Guide
Whether you just want to observe, watch and study as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, the choice is up to you! Take a hands-on approach by using the nursery, an isolated area where you can tinker with the gene pool to your heart’s content. Use rovers to decide which creatures get to eat today and which ones starve! Create global catastrophes like an ice-age or a world-spanning flood to weed out the most vulnerable species. Or simply sit back and watch the life-and-death saga unfold!
Tell Your Story
However you treat your evolutionary sandbox, we give you the tools to tell it’s story! View every single evolutionary step in detail using the clade diagram, see where each species are living using the satellite map, get a better picture of how varied your gene pool actually is with the web of life, and view every possible detail on each creature using the creature inspection tools.
You can opt in to the experimental branch by right clicking on "Species", selecting "Properties" and going to the "Betas" tab.
Changelog
* Overhauled hunting behaviours
- Predators will stalk their target while outside detection range, conserving energy as they approach
- Predators will chase their target once within detection range
- Prey will flee if they detect an incoming predator
- Predators will pounce on their target when close enough, dealing bonus damage and initiating a combat instance
* Overhauled combat instances
- Creatures will lock on to each other and take turns trading damage until one dies or flees.
- Predators will lock prey into combat to prevent a flee-fight-flee behavior loop.
* Food source competition
- Aggressive creatures will get angry at other creatures trying to eat their food, and may attack them.
* Added red circles to highlight combat taking place.
* Fixed an issue with some of the more sporadically-used particle systems (blood sprays, pings, strike effects) not rendering
* Fixed the rover camera pitching up when driving forward with W or Up
* Tweaked creature camera movement to be simpler and easier to control
* Added default positions for rover and creature cameras
* Tweaked shade-giving tree's to provide shelter from both hot and cold temperatures, providing up to 10 C offset towards an average of 20 C at their base.
* Tweaked cannibalism to be slightly viable instead of a complete non-starter.
* Improved support for content mods (body parts, skins, etc)
- Texture mods can now be loaded from *.bmp, *.gif, *.jpg, *.png, *.tif and *.dds formats
- Stats and Mutation Mapping can now be stored in the same file
Minimum Setup
- OS: Ubuntu 12.04 or higherMemory: 600 MB RAMStorage: 500 MB available space
- Memory: 600 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
Recommended Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 512 MB RAM
- Graphics: OpenGL 3.0
- Storage: 512 MB available space
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