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Im dont have too much to say about the multithreading work just yet (aside from its coming along, and early results are promising), so instead lets talk about a long-overdue task I undertook at the start of work for 0.12.0. Its not directly related to multithreading, but its related to things that are related to multithreading, so itll provide a foundation for future blog posts. Continued on the development blog: https://speciesdevblog.wordpress.com/2019/01/10/refactoring-bodyplan/ I'll have more to say on the subject of multithreading very soon.
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