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Breakables Now you can walk around punching, kicking, stomping, and bowling through all of the breakable items in the game. I was reluctant about enabling this capability, but after play testing the game for myself, it's obvious that this was the best choice. Semi-Forced Tutorial The Tutorial can be skipped shortly after killing the first enemy. The previous versions of the game required players to complete the tutorial before allowing them to proceed to level 1. After watching a few players struggle with this, I decided to only require the first segment of the tutorial where the player binds the keys and competes against the first enemy. While working on the Tutorial level, I also changed a few minor things. The first enemy spawns a little bit further from the wave wall than before. I also made the warehouse shelves breakable in two steps (rather than only one). Hell Fixes Added Imp Beast to Roster and fine-tuned this enemy's health settings to balance over different difficulty settings. I also fixed the Imp's health who spawn from the Book, which were overpowered in previous versions. The fireball's damage range has also been changed to reflect difficulty settings. Fixed a glitch where players were being pushed through the invisible wave walls and then stuck on the wrong side of an invisible wall. Other Difficulty Settings Adjusted Players Stomp, Belly and Bowl costs depending on Difficulty Settings. This should cost less on Easy, and more on Nightmare. Adjusted Enemy's Health depending on Difficulty Settings. The health was previously very high on Normal Difficulty. Changed the Interrupt Delay which allows enemies to strike back at the player even while button mashing. This setting used to be one number for all difficulty levels. With some careful fine-tuning, the enemies now interrupt attacks appropriate to difficulty settings. Cosmetic Changes Changed Red Color of Menu Selected Interface buttons to make them stand out a bit more. Edited Stomp Cloud particles to make them appear a little thinner than before. (They were much too thick and dominated the scene every time the player stomped) Edited Coin Pickup effects with a Yellow Hue and fewer particles so that they dont clutter up the scene. Post-It Details Glitch Fixed a glitch in the Skill Advancement notification where the Post-It note message always claimed that Punch Speed was being upgraded. The note now correctly describes the appropriate upgraded skill.
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