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Screenshots on the store front have been updated. A video will follow!
Today I want to go into more detail on what is new. Next to the UI update you basically got more control over certain aspects. That is a general way this early access plan works, first we may introduce features in a simple way and then add more control and details to it over time.
Town info
There are banners on the top panel which tell you what is going on in the town. You can click on these and they select the affected entities or open a window. Here they show 5 homeless, 2 thirsty people, an available trader and 2 people who want to join the town.
Toolbar
On the bottom of the screen is the toolbar. I tried color coded underlines, let me know if you like that. It shall be pretty self explanatory but here is a hint:
Notice: People now autonomously gather resources from the environment. With the pickaxe tool you can mark these piles which shall be gathered first. You can adjust this later but for now people gather resources as long as you have at least 10% empty space in your storages.
The notifications that pop up on the lower left hand side of the screen currently disappear when you click on them but they shall behave the same way.
Trader
The trader finally made it to the game. He will come in various iterations but currently at least each 3rd day. A trader truck arrives nearby your town. When you click on it you can open the trader window for a limited amount of time and make only one trade. Then he disappears.
We dont have to talk about balancing yet, this will be a task lasting beyond the early access state. Also some of the items dont make sense currently but we are about to change this next.
Rations
You can now adjust how much food and water your citizens consume each day. People can survive quite a while without nutrition but become unhappy quite quickly.
Later the options in this window will be extended, e.g. water consumption for hygiene or other things will be necessary.
As a side node these windows can now be dragged around and they will snap to each other.
Immigration
In order to get new people to join your town you first need to have excessive housing space. Then according to this value more people will ask for shelter. You can click on the blue banner on the top of the screen to open the Immigration window. There you can accept or deny a group of people.
For further iteration there shall be stories of each individual group and the kind of people you can choose from will vary. Also it would eventually cost you reputation if you dont accept a lonely group of children for example.
Children and society
Economically children are actually a burden. They work only up to half of the day as adults do and they only perform labor tasks. Also children get shelter and food in a higher priority than adults. But of course they will have positive effects on your society, but currently there is no such feature. Children usually equal family and families are more likely to behave properly. If you have a town only full of scum then you will have a lot of trouble.
That was a quick introduction. I may can go into detail of some more development related changes next.
Thanks for your support :)
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