Hello everyone!
Finally a new update is out. Many things have been improved as you might know from Facebook and Discord.
Again a lot of boring and background work has been done but these core features are about to wrap up. During winter we can add some more exciting content to the game!
User settings
UI Scale is implemented which lets you scale up the UI on highres screens.
Mouse sensitivity has been added.
Scenarios
The game now has a Scenario selection screen. For now you can select between the tutorial and a default game. The default game can be adjusted by defining map size, resources and people you start with.
In the long run of course more options will be added and some special scenarios will follow.
Milestones
There is a system which allows us to provide challenges and tell a story. For now this is a simple tutorial but later in the game we can build up on that and tell small or larger stories to keep the game engaging.
Savegame deprecation
As it was announced old savegames had to be deprecated and can no longer be used.
Citizen mood
Citizens have needs and mood which you can see by clicking on them or by looking at the average of all your citizens. These values have limited effect now but soon will be relevant.
Of course when your people run out of water or food, they die.
Citizen overview
You have an overview of all your citizens. Later we will extend this so you can sort by different things. This would be helpful for large populations.
Linux
Linux versions should now work, please let us know if there are any issues.
(Linux is still not officially supported yet)
Trading
The trading window has been finalized but some final touches have to be made. Therefore, the trading window is one of the next upcoming features.
[ 2018-12-13 20:23:13 CET ] [ Original post ]