It is going to be closer for the first playable update of the new version of the game and September is set as a date. The update will replace the current game version, but I will keep it as an option in the Beta section of Steam for a short duration.
My goal is to show you how the changes affect the game positively in the long run. Even though this new version came out completely out of nothing, it shall provide more gameplay than the current version does.
The main tasks will be to collect resources, build shelters, produce goods and nourish your citizens. This version is mainly meant for you guys who already own the game. I can not yet predict how much fun it provides, but over the next couple of months it will grow continuously.
Differences from the old version
Keep in mind that this version will not include everything that you know already, such as the weather and daytime system, which anyway had no real impact. It will come later on, when it makes sense.
Farms for example are simplified to remove micromanagement. Previously you placed individual plants and even fences, now you only place a field and select the crop you want to plant.
I plan to have crops and cattle in the next version, but it might not yet be in the final state. So no animations for instance. Gameplay first.
UI Redesign
I made a new attempt on the UI design and this is what I came up with. Let me know what you think. It is not final but shows the overall direction.
I would especially be interested if you think that the Options menu has too many diagonals :) The checkboxes are still placeholders anyway.
Roadmap and Shop-Page
Before the new version is out I will also update the frontpage on Steam. The Roadmap on the website requires a bit more work but it will also be done within Fall.
Early Access
To participate in development, I plan to add a feedback system into the game. So you will be able to report a bug or feedback with just two clicks (and some writing) right in the game. This feature might not be available in the first version. I hope that this makes it easier for both sides.
Recent Progress
There wasnt much more visual progress. The people are finally rigged and animations are in progress. Also some new buildings are ordered and shall be ready before the release.
This week we will finalize the AI system, it is the backbone of the project and requires a few more touches. The pathfinding was improved and is using C# Tasks now. Linux tests will be also made this week.
For the next Update I have some exciting news, you will like it ;)
[ 2018-08-05 21:05:51 CET ] [ Original post ]