Hello!
I'd like to let you know that the 'develop' branch has a new build. The multiple building floors feature was thoroughly tested by the community, so the content on the branch is relatively free of issues.
The new build features some balance tweaks and the addition of several new events that can further boost the popularity of your game.
With these features in place, I move on to working on the last feature on my to-do list: game editions. You'll be able to create new game editions and select what goes into them. Once this feature is finished, I'll be putting it up on the 'develop' branch like I did with the features present there now.
If you haven't joined the game's Discord server yet, you can do so here!
Below is the changelog so far for Update #30:
- added multiple building floors:
* purchasable in Expansion mode
* most buildings can have up to 3 floors, with some very large ones limited to 2
* can be purchased regardless of whether your office is fully expanded or not
- added new sub-events to game projects that occur under certain criteria:
* Word of Mouth - has a chance of occuring when a game with a rating of at least 8/10 is released:
^ it boosts the Popularity of the game based on how close it is to a 10/10 rating and the Reputation of the player
* multiple various knowledge-related boosts that have a chance of occuring when a game with a lot of knowledge is released:
Gun Nut Enthusiasm - Firearms knowledge
AI Bonanza - Machine Learning knowledge
Breathtaking Photorealism - Photography knowledge
Aging like Wine - Stylizing knowledge
- greatly increased the amount of Knowledge gained from activities:
* most activities now grant more than twice as much Knowledge points
* Airsoft now grants Stealth and Military Jargon knowledge
* Paintball now grants Stealth knowledge
* Camping now grants Primitive Technology knowledge
- optimizations:
* optimized the lighting compute, developer rendering handling, textbox rendering
* when combined, these optimizations bring a performance improvement of up to 47% or more (may be more or less depending on your setup)
- added a "Design new" button to the genre selection popup
- added a HUD button that leads right to the game conventions menu
- added ability to start price research from the project interaction combobox
- mouse-hovering over a building in expansion mode will now display some general information of that office in the upper left corner of the screen
- can now click and hold on mouse-hovered objects for 0.5 seconds to start moving them while in office expansion mode
- removed the "N employees can't reach the office exit" dialog when trying to exit Expansion mode with some of the employees blocked off somehow, they will now instead be returned to their workplace
- enabled object sell sound
- added the ability to disable employee retirement in Freeplay, this can be toggled at any time in the 'General' tab of the Options menu in the Freeplay mode
- when an employee retires with the "skip retire dialogue" Office Preference enabled, the element will now display which team they were part of (if any)
- job seekers are now more likely to appear when searching for an employee when selecting interests they should have
- fixed time until employees ask for raises being reset after loading (which meant it could've taken them more or less time to ask for it depending on how much time there was left)
- fixed sale display bars occasionally displaying an out-of-bounds bar
- fixed monthly costs being incorrectly calculated, with some objects adding costs that they shouldn't even add
- fixed incorrect rendering of the office workplace display in employee assignment mode
- fixed prefab editor incorrectly saving wall positioning
- fixed prefab editor not tracking mouse movement when placing walls/floors
- fixed attempting to find a publisher for a game not working properly later in the game
- fixed expansion mode display disappearing when moving an object
- fixed finishing the tutorial not granting the 'Back to Basics' achievement
- fixed finishing the 'Introduction' scenario on the hard difficulty not being subject to granting the 'Mount Everest' achievement
- fixed scheduled events not activating properly under certain circumstances
- fixed a potential memory leak with pedestrians enabled
- fixed incorrect scaling on game convention result popup on aspect ratios that are anything but 16:9
- fixed incorrect scaling on role filter UI elements in the employee assignment menu
- (MODDING) added gameProject event FILL_GAME_INFO_SCROLLER, fired when opening the Project info menu; 4 arguments: project object, scroller containing all the elements, category element, finances element
- (MODDING) gameProject event OPENED_INTERACTION_MENU now has the comboBox instance argument passed into it (2nd argument, 1st is the project object)
- (MODDING) fixed loadComponents calling incorrect load and save methods
Thanks for reading!
[ 2019-08-06 15:49:56 CET ] [ Original post ]