Game Dev Studio
Roman Glebenkov Developer
Roman Glebenkov Publisher
2018-03-12 Release
🎹🖱️Keyboard + Mouse
Very Positive
(502 reviews)
Public Linux Depots:- Game Dev Studio Linux Content [127.94 M]
Progress update #22Hey everyone!
I'm pleased to announce that the upcoming 'Update #29' is now on the 'develop' branch. As always please keep in mind that the content you see on the 'develop' branch might not be stable. You can opt into the 'develop' branch by going to the properties of 'Game Dev Studio' in Steam, switching to the "BETAS" tab and enabling 'develop' from the drop-down menu. If you run into any bugs or crashes make sure to report them here.
The current changelog is:
- added Piracy:
* the base sale amount (which is then affected by a multitude of various factors) was increased from 10000 to 13000 in accordance with this new mechanic
* the Piracy rate of every game is affected by your Opinion level, how good the game is, and can be delayed by implementing DRM:
* the time until DRM is bypassed depends on several factors including by your Opinion level (if people hate you, the pirates will want to crack your games faster just to spite you!)
* Piracy only affects non-MMO game projects
- made player platforms a lot easier to succeed on:
* base chance to get a new developer every month for a player platform increased from 10% to 15%
* the amount of people that will switch over to a player platform increased to 200% (ie. 1000 instead of 500)
* base amount of people that can switch to a player platform increased from 5000 to 10000
- added the Opinion stat:
* it is gained by making good games and properly managing your MMOs
* it maxes out at 1000 and has the lowest value of 1
* it is lost by making bad games, and not managing your MMOs properly, having bribe offers revealed, and being busted while shilling
* it is a general indicator of how good opinion of your studio is and affects how heavily your games will be pirated
* when loading a pre-1.0.7.0 savefile, the Opinion value will be 500 (half of maximum)
- sequels and expansion packs can now boost the popularity of the game they're made for:
* in the case of an expansion pack: the efficacy of the boost depends on how close the expansion pack is to completion
* in the case of a sequel: the efficacy of the boost depends on the scale of the new game
- HUD remake:
* the top part of the HUD is now clickable and displays extra info when hovering over the various stat bars
* the bottom part of the HUD has all the functionality that was in the game before
- extended the "Employees" tutorial to acquaint the player with the "Employee info" menu, where a lot of employee info (ie. stats, skills, interests, attributes, etc.) is displayed
- increased advertisement strength of contractors; contract jobs are now more worth it
- added a new task for game projects: DRM
- development costs now track QA costs as well
- the game project info popup has been improved to show more info
- overall MMO server complexity value increase from MMO tasks reduced to 80% from 100%
- fixed the "Employee" tutorial not working when loading a saved game that was saved at a certain point
- fixed month fund change not being saved
- fixed the upcoming game awards notice disappearing after changing the resolution/window mode
- various UI fixes and improvements
Thanks for reading and testing the game on the 'develop' branch!
[ 2019-06-09 16:05:10 CET ] [ Original post ] Welcome to your own Game Dev Studio!
How will you run your own offices and ascend to greatness in the gaming industry?
Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!
Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
Just don't forget that you won't get to keep your employees forever.
Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!
Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!
Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!
Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!
Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
Good games will make a platform more attractive to gamers and change its market share for the better.
Never a dull moment. Story mode, four extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.MINIMAL SETUP- OS: Ubuntu 18.04
- Processor: Dual core @ 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB VRAM
- Storage: 150 MB available space
RECOMMENDED SETUP- OS: Ubuntu 18.04
- Processor: Quad core @ 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM
- Storage: 150 MB available space
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FANATICAL BUNDLES

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