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Hello all!
We have been gathering feedback from community forums and watching various streamers play Sipho and got a nice list of notes that we are addressing with this update!
Budlings now feel much safer next to their parents and should not run away from big enemies. Especially those enemies who are threatening their mother colony!
There seems to be a disturbing lack of self-preservation among your offspring...
Enemy AI has been tweaked to be less aggressive to enemies that are much smaller than them - that makes more sense to make them dispose of something that is more threatening and only then go after small ones. The change is most impactful when the small one is the player!
A lot of bugfixes and performance have been done - especially related to level spawning and whirlpool level destruction. While there are things to optimise further, we hope this will help with stuttering a lot.
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