Play as Seika, a mermaid that awakens in an underwater cave unable to remember what has happened before. The one thing she does remember is that the evil sirens have created dissonance in the underwater world. Help her defeat the sirens and restore peace to the once harmonious underwater world.
Key Features
- Rogue-lite gameplay - Challenging difficulty, multiple ways to power-up Seika, featuring procedurally generated underwater caves.
- 15+ items
- 15+ enemies/bosses
- 4 unique levels
- 3 abilities
- 4 permanent powerup paths
0.6.5
Small update to add a few changes and bugs fixes. Thanks to Sorokonojka in my steam suggestions discussion thread for suggesting a change in the "gaining a note" sound effect. A new sound effect for note gaining has been added in. Also the small coral, clams, seaweeds, etc that are decorated through out the level have a chance of giving a note. Last but not least there are fixes related to selection outline and other minor bugs.
Changes:
- Updated note gained sound effect
- Plant life have a chance of giving a note
- Bug fixes
[ 2018-11-04 14:32:18 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0
- Storage: 512 MB available space
Recommended Setup
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 512 MB RAM
- Graphics: OpenGL 3.0
- Storage: 512 MB available space
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