
- Fast paced, bullet hell, arcade shooter
- Roguelike play style (But what game isn't these days, amirite?)
- Randomized pickups, for better or worse (Oh yeah, they stack)
- 4 game modes, for even more ways to play
- Increasingly difficult combat
- Scores so big, you'll probably have to look up how to say the number (We know we did)
- Self-explode, to get yourself out of those tight situations
- Over 20 cheats, for when you feel like just messing around
- Into leveling up? We got 1,000 of em
- Pills that modify you, your enemies, your weapons, the environment, and pretty much anything in between

The upgrades/downgrades you receive are random.
The weapons you receive are random.
The enemies spawning are random.
Even the levels you play are, you guessed it, completely random.

Become a genetically engineered powerhouse with over 100 boosts like:
HOPELESS ROMANTIC
LIGHTER FLUID
BULLET HATS

With classics such as:
ONLY FIRE, MY GOD IT'S EVERYWHERE
SPIKY SPIKE ARENA
WHY IS EVERYTHING SHAKING??

Including the famed:
SCARY SWARM BOI
SKY DONUT
SCOOTIN TOOTIN ROCKET SHOOTIN PAL

The GGMT is proud to state that it includes over:
800 SPIKES
300 CRATES
150 BOTTLES
1.02.010 - Many Final Boss Bug Fixes and Balances!
-Added FOV slider
-JELLY CHAMBERS jam chance decreased from 2% per shot to 1% per shot
-MR SWIMMINGTON number of extra lives granted increased from 5 to 7
Enemies (2)
-Enemies with current health of less than 1 will now display >1/[MAX HEALTH] instead of 0
-Increased every stage of POLYRAISER base health by 25%
Shop (4)
-Player will now simply respawn at the front of the SHOP if they fall off instead of dying
-Chromatic aberration image effect (blurring and color splitting) decreased by 80%
-Motion blur image effect removed
-BROKEN CEILING price raised from 2,000,000 to 25,000,000
Multiverses (2)
-Player physical effects (always on ice, speed, jump, sprinting damage etc.) are all reset to default upon beating the game to allow for easier movement on the final platform (only applicable to SAVE THE MULTIVERSE gamemode)
-Added glass panes between each of the final platforms on the final boss to prevent players from jumping to platforms not yet reached yet
Mechanics (2)
-Can no longer continue to gain score after death
-Combos can no longer be achieved after death
Weapons (2)
-Glass Hammer base mag size decreased from 5 to 3
-All weapons jamming time decreased from 10 seconds to 3.5 seconds
Other (1)
-MR MONEY BAGS cheat buffed. Score given increased from 10,000,000 to 1,000 stars
-Fixed improper narration for UNLUCKY when picked up in the SHOP
Enemies (2)
-Fixed issue where bosses and enemies in endless mode would sometimes get infinite or negative health
-Fixed issue where bosses and enemies in endless mode would sometimes give negative score
Weapons(1)
-Fixed issue where golden Glass Hammer would not be given the proper extra 50% damage and 50% mag size
Multiverses(7)
-Fixed issue where player would fall forever when falling off SHOP with multiple lives
-Fixed issue where player would fall, respawn, and fall, continuously on SHAKEY CLIFFS
-Corrected ALTERNATIVE MEDICINE details text on SHOP, as it failed to mention that it also cured ARTHRITIS
-Fixed issue where end sequence would sometimes not begin in THE PARTY ROOM
-Fixed issue where falling off a platform during the final boss with multiple lives would respawn you at the last platform
-Fixed issue where turret shots were blocked by themselves on final boss
-Fixed issue where killing a stage of the final boss instantly after starting that stage would sometimes cause the final boss to get stuck
UI (3)
-Fixed issue where Retro scan lines would sometimes not cover the entire screen on certain resolutions
-Fixed issue where extremely large numbers would sometimes appear to be negative
-Fixed issue where STRING boss would not appear in the BOSS RUSH menu
Other (9)
-Fixed issue where the next level would sometimes load after the player has already died
-Potentially fixed rare issue where player would continuously spin forever without the player touching an input device
-Fixed issue where game would sometimes crash on launch for those on Windows 7 machines
-Fixed typo in Steam achievement
-Fixed typo in the flavor text of TINDER
-Fixed typo in pill description of INVISIBLE in the SHOP
-Fixed issue where ENDLESS MODE just wasnt working
-Fixed issue where the ending sequence at the end of SAVE THE MULTIVERSE would not complete should the player have already earned all the golden guns their max of 3 times each
-Likely fixed issue where camera would look straight up or down after the player unpaused the game or left their stats display menu
Discord Reddit
Hey there all!
Nothing much interesting to report, so I'll let the patch notes do the talking.
Cheers, and happy liberating,
-David III
Founder/CEO/Lead Developer
Pie On A Plate Productions
GGMT 1.02.010 Update Log-9/18/19
New Additions(1):
UI (1)-Added FOV slider
Changes(15):
Pills (2)-JELLY CHAMBERS jam chance decreased from 2% per shot to 1% per shot
-MR SWIMMINGTON number of extra lives granted increased from 5 to 7
Enemies (2)
-Enemies with current health of less than 1 will now display >1/[MAX HEALTH] instead of 0
-Increased every stage of POLYRAISER base health by 25%
Shop (4)
-Player will now simply respawn at the front of the SHOP if they fall off instead of dying
-Chromatic aberration image effect (blurring and color splitting) decreased by 80%
-Motion blur image effect removed
-BROKEN CEILING price raised from 2,000,000 to 25,000,000
Multiverses (2)
-Player physical effects (always on ice, speed, jump, sprinting damage etc.) are all reset to default upon beating the game to allow for easier movement on the final platform (only applicable to SAVE THE MULTIVERSE gamemode)
-Added glass panes between each of the final platforms on the final boss to prevent players from jumping to platforms not yet reached yet
Mechanics (2)
-Can no longer continue to gain score after death
-Combos can no longer be achieved after death
Weapons (2)
-Glass Hammer base mag size decreased from 5 to 3
-All weapons jamming time decreased from 10 seconds to 3.5 seconds
Other (1)
-MR MONEY BAGS cheat buffed. Score given increased from 10,000,000 to 1,000 stars
Bug Fixes(23):
Pills (1)-Fixed improper narration for UNLUCKY when picked up in the SHOP
Enemies (2)
-Fixed issue where bosses and enemies in endless mode would sometimes get infinite or negative health
-Fixed issue where bosses and enemies in endless mode would sometimes give negative score
Weapons(1)
-Fixed issue where golden Glass Hammer would not be given the proper extra 50% damage and 50% mag size
Multiverses(7)
-Fixed issue where player would fall forever when falling off SHOP with multiple lives
-Fixed issue where player would fall, respawn, and fall, continuously on SHAKEY CLIFFS
-Corrected ALTERNATIVE MEDICINE details text on SHOP, as it failed to mention that it also cured ARTHRITIS
-Fixed issue where end sequence would sometimes not begin in THE PARTY ROOM
-Fixed issue where falling off a platform during the final boss with multiple lives would respawn you at the last platform
-Fixed issue where turret shots were blocked by themselves on final boss
-Fixed issue where killing a stage of the final boss instantly after starting that stage would sometimes cause the final boss to get stuck
UI (3)
-Fixed issue where Retro scan lines would sometimes not cover the entire screen on certain resolutions
-Fixed issue where extremely large numbers would sometimes appear to be negative
-Fixed issue where STRING boss would not appear in the BOSS RUSH menu
Other (9)
-Fixed issue where the next level would sometimes load after the player has already died
-Potentially fixed rare issue where player would continuously spin forever without the player touching an input device
-Fixed issue where game would sometimes crash on launch for those on Windows 7 machines
-Fixed typo in Steam achievement
-Fixed typo in the flavor text of TINDER
-Fixed typo in pill description of INVISIBLE in the SHOP
-Fixed issue where ENDLESS MODE just wasnt working
-Fixed issue where the ending sequence at the end of SAVE THE MULTIVERSE would not complete should the player have already earned all the golden guns their max of 3 times each
-Likely fixed issue where camera would look straight up or down after the player unpaused the game or left their stats display menu
[ 2019-09-18 07:31:15 CET ] [Original Post]
Minimum Setup
- Processor: 2.5GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 128MB VRAM
- Storage: 2 GB available spaceAdditional Notes: Does not support controllers
Recommended Setup
- Processor: 3.0GHzMemory: 4 GB RAM
- Graphics: 1 GB VRAM
- Storage: 2 GB available spaceAdditional Notes: Does not support controllers
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