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Kontrakt was inspired and is focused around schizophrenia. Fun fact – I myself am a victim of schizophrenia. It hit me out of nowhere by the end of my teen years, I spent hours and years researching the disease and absolutely surprisingly managed to cure it and use the experience as an inspiration for everything I create, games obviously, my paintings, etc.
While I prefer not to talk much about the story, all I can say is that it's quite tragic and twisted in ways that I could best portray the disorder. It's all about the surrounding symptoms of schizophrenia, such as delusions, hallucinations and flattened emotions, leaving the player wondering what's right and what's wrong. Each contract has its own story and serves as an example of what hearing voices and orders are about.
Since schizophrenia is mostly a never-ending dialogue within your mind, I wanted to recreate the same feeling while developing Kontrakt, so dialogues are an important part of the game. That's all I can share for now without spoiling too much. If it might be your cup of tea then be sure to add Kontrakt to your wishlist on Steam.
Read the full article at Indiewatch
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