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Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
  • Split Screen Local Multiplayer for up to 4 players
  • Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
  • Different game modes (Race, Drift, Something with a lot of blood)
  • Steam Achievements
  • Leaderboards
  • Stats
  • Campaign Mode
  • Driver XP and level-up
  • Variety of different cars
  • Tunable cars

Stay tuned for updates!
Bloody Rally Simulator
Tomas VaraneckasDeveloper
Tomas VaraneckasPublisher
2020-02-19Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (235 reviews)
VR Support
Public Linux Depots:
  • BRS Development Linux [196.41 M]
New QOL update - bigger campaigns, more options for AI difficulty

Hey Racers!

It has been a while since the last update, as I am fully focused on my next game - Stardeus. It is a space base building colony management sim inspired by Factorio, RimWorld, Prison Architect, Oxygen Not Included, Dwarf Fortress and FTL. If you like these games, you should definitely take a look at what's coming up:
Game Description Image
https://store.steampowered.com/app/1380910/Stardeus/
Now about the Bloody Rally Show update!

The first change is a way to increase the number of racers in the beginning of any Campaign season. Since this brings in chaos, this feature only unlocks if you have an existing campaign with racer that is level 10 or higher, so beginners would not accidentally start their first campaign with 30 opponents.

If you are above level 10, you will see this red + button in season lineup screen. Just press it to add one more racer, any times you want. Add more than 30 at your own risk! Also note, large amount of opponents can be heavy on performance, as physics simulation and AI are pretty expensive.
Game Description Image

Next, we have a way to make the game more fair by disabling AI Nitro balance. The nitro balance grants AI racers slightly faster (or slower) nitro boost regeneration depending on their skill level, so if you feel as if they're always burning more nitro than you, try turning this option off before starting a new campaign.

Though be warned, that AI is pretty dumb and without this nitro crutch the game will become much less challenging. Human racers will always have an edge!
Game Description Image

Cheers, and happy racing!
Spajus

Full list of changes:

v1.8.2 (2021.05.15)
- Upgrade Unity to 2020.3.7f LTS
- Allow adding more AI racers in the beginning of a Campaign season after reaching racer level 10 in any campaign
- Add new campaign option for AI nitro balance (disabling it makes campaign much easier)
- Prevent anti-cheat car reset from happening right after manual reset
- Increase minimum generated track length in campaigns

[ 2021-05-15 06:54:00 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 220 MB available spaceAdditional Notes: Potato friendly
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 (64 Bit only)
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Storage: 3 GB available space
    GAMEBILLET

    [ 6419 ]

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    16.99$ (15%)
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