Game is currently in development, with Early Access release planned in end of December.
Planned features:
- Split Screen Local Multiplayer for up to 4 players
 - Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
 - Different game modes (Race, Drift, Something with a lot of blood)
 - Steam Achievements
 - Leaderboards
 - Stats
 - Campaign Mode
 - Driver XP and level-up
 - Variety of different cars
 - Tunable cars
 
Stay tuned for updates!
Hey Racers!
I'm really excited to bring you this patch update. Great news for those who are playing co-op campaigns, you can now switch between human players easily with shoulder buttons on gamepad and get a short vibration of the active player, so you will know which controller belongs to whom.
X and Y controller buttons (top row) will cycle through a predefined list of popular buttons in Campaign and Custom Race dashboards, to make controller navigation less clunky.
And in addition to UI navigation improvements, a few bugs were fixed, one of them was especially important, as it was causing a lot of false corner cutting penalties.
v1.2.2 (2020.03.25)
- Fix an old bug that occasionally made hidden track checkpoints oriented incorrectly, leading to weird corner cutting penalties and other issues
- Fix long-pressing mouse button when selecting paint job layer not applying the selection
- Automatically refresh Daily Challenge leaderboard menu after score finished uploading
- Add prompt asking if it's ok to post your scores to BRS Discord before leaderboard race (once)
- Warn about corner cutting even when penalty was forgiven by AI judge
- Don't lock mouse cursor in Windowed mode
- Add option to disable automatic mouse locking (useful for multi-monitor setups)
- Make controller top row buttons and keyboard Tab / Shift + Tab cycle through some of the buttons in Campaign and Custom Race dashboards
- Allow quick switching between human Players in Campaign dashboard via controller shoulder buttons and Page Up / Page Down
- Show metric / imperial units consistently as selected (with exception of Car Editor)
- Fix generated tracks not having object density metadata
- Refactor and cleanup some parts of code
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
 - Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
 - Memory: 4 GB RAM
 - Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
 - Storage: 220 MB available spaceAdditional Notes: Potato friendly
 
Recommended Setup
- OS: Ubuntu 14.04 (64 Bit only)
 - Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
 - Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
 - Storage: 3 GB available space
 
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