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Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
  • Split Screen Local Multiplayer for up to 4 players
  • Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
  • Different game modes (Race, Drift, Something with a lot of blood)
  • Steam Achievements
  • Leaderboards
  • Stats
  • Campaign Mode
  • Driver XP and level-up
  • Variety of different cars
  • Tunable cars

Stay tuned for updates!
Bloody Rally Simulator
Tomas VaraneckasDeveloper
Tomas VaraneckasPublisher
2020-02-19Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (235 reviews)
VR Support
Public Linux Depots:
  • BRS Development Linux [196.41 M]
Beta Update: v0.45.0

The biggest addition is new tutorial system.

v0.45.0
- Upgrade Unity to 2019.2.10f1
- Add new tutorial system
- Fix mission briefing panel being disabled (preventing pause of the race in campaigns)
- Exiting Photo Mode will immediately return camera to initial position
- Fix jumping over finish line not triggering next lap properly
- Make default track wider in Track Editor
- Prevent joystick from vibrating if keyboard is in use instead
- Make Buy button stand out in Garage
- Add voice pitch preview to character creation panel
- Improve dialogue system so it would not move words as they are getting printed


v0.44.3
- Reintroduce car locking in Custom Race (unlock +3 level cars)
- Gradually give Nitro for players who are behind (depending on position)
- Fix winter trees dropping green leaves when hit
- Fix Track Editor invisible part of bottom toolbar area preventing mouse clicks
- Fix Photo Mode not going away after race is finished
- Fix some AI balance issues
- Reposition HUD messages for enhanced visibility
- Make Woodchuck track wider
- Make Hamburger track wider


v0.44.2
- Fix weapon zones sometimes getting created on intersections (Double Nascar)
- Fix pedestrian dying in Campaign cannot enter next race after resurrection
- Fix hint arrow blocking mouse clicks for UI elements beneath it
- Unlock mouse in race pause menu when controller is not in use
- Adjust physics properties for Tiny Car and Huge Car missions


v0.44.1
- In Campaign racer list Week view show week points rather than Season points
- Make powered ramps more powerful
- Fix Track Editor validation errors not getting cleared on Undo
- Fix Track Editor Sharpen tool stuck in "Generating" state when used on default track
- Reduce pedestrian mode steering sensitivity


v0.44.0
- Reintroduce extra car bumpiness on car to car collisions
- Increase chance of weapons in races
- Fix some selected buttons not changing to correct sprite when UI panel gets switched in
- Fix repainting car right after purchase would not get reflected in Garage view
- Fix Nailgun always having infinite bullets
- Increase Nailgun bullet count to 20
- Reduce Nailgun reload speed
- Increase Nailgun bullet speed
- Increase Railgun bullet count to 5
- Increase M2 bullet count to 30
- Reduce Wrecking Ball weight
- Make Wrecking Ball time based instead of hit based (15 seconds)
- Increase Pedestrian Cannon bullet count to 5
- Randomize paint job for Ghost Replay car

[ 2019-10-26 17:48:27 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 220 MB available spaceAdditional Notes: Potato friendly
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 (64 Bit only)
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Storage: 3 GB available space
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