Game is currently in development, with Early Access release planned in end of December.
Planned features:
- Split Screen Local Multiplayer for up to 4 players
- Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
- Different game modes (Race, Drift, Something with a lot of blood)
- Steam Achievements
- Leaderboards
- Stats
- Campaign Mode
- Driver XP and level-up
- Variety of different cars
- Tunable cars
Stay tuned for updates!
v0.40.2
- Ensure Daily Challenge is consistently the same across different time zones
- Fix visual bug where car wheels would look inverted in a turn when brakes were applied
- Increase car audible distance
- Fix car not being able to drive after getting health down to ~25%
- Limit top speed rather than acceleration of damaged cars
- Make AI willing to fire weapons more often
- Fix green race weapon zones not giving powerups
- Make car engines louder
- Fix Nitro particle glitch when it was displayed on top of other particles
- Make Nitro particles more visible
- Fix AI racers using handbrake right before crossing open track finish line
- Adjust Hot Dog van and cart size for more realistic scale
v0.40.1
- Add initial version of Tutorial ("About" > "How To Play")
- Player's car will retain last acceleration and steering if time is resumed while Photo Mode is enabled
- Update Car Battle weapon zones
v0.40.0
- Upgrade Unity to 2019.2.6f1
- Generate open tracks differently from looped ones
- Show percentage of track instead of lap number in open tracks
- Generate longer open tracks further down the campaign
- Restore damage calculation (there will be more sideways damage again)
- Replace nitro sound with one that is less annoying
- Change how nitro effect looks
- Fix car graphics getting suck in enlarged state when jumping with shadows disabled
- Fix bush impact with car failing to execute properly when shadows are disabled
- Fix wrong mode finished panel being disabled depending on last mode played
- Fix mod reload stuck in splash screen
- Fix track editor adding objects failing after couple of additions
- Fix manually placed trees not being removed if they are too close to track
v0.39.3
- Fix huge track cover photos being cropped
- Slowly build up to speed from slow motion over 3 seconds after resuming from pause menu
- Tune grip to make it a little more prone to drift
- Increase resolution of road textures to make them look better from up close
- Fix ghost car minimap marker being invisible
- Fix the graphics glitch that was visible in looped tracks near the start / finish line
- Change how object groups are generated
- Prevent new generation starting before old one has finished
- Make slow operations asynchronous to avoid game temporarily freezing (for big tracks)
- Make Photo Mode work with split-screen
v0.39.2
- Add Photo Mode (access it from race pause panel)
- Reset controls to defaults because of new Photo Mode
- Add keyboard shortcuts to control music (F7 = play / pause, F8 = next track)
- Fix a bug where going to Custom Race after Daily Challenge would show a leaderboard
- Fix wrong race mode type being set in random / leaderboard race after custom race
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
- Storage: 220 MB available spaceAdditional Notes: Potato friendly
Recommended Setup
- OS: Ubuntu 14.04 (64 Bit only)
- Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
- Storage: 3 GB available space
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