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Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
  • Split Screen Local Multiplayer for up to 4 players
  • Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
  • Different game modes (Race, Drift, Something with a lot of blood)
  • Steam Achievements
  • Leaderboards
  • Stats
  • Campaign Mode
  • Driver XP and level-up
  • Variety of different cars
  • Tunable cars

Stay tuned for updates!
Bloody Rally Simulator
Tomas VaraneckasDeveloper
Tomas VaraneckasPublisher
2020-02-19Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (235 reviews)
VR Support
Public Linux Depots:
  • BRS Development Linux [196.41 M]
Beta update: v0.34.3

Hey folks! I am going to start posting changelogs for default branch updates (stable-beta builds). Here is the first batch.

v0.34.3
- If there is only one human player, rotate minimap along with track
- Do not show leaderboard view after time attack race in an invalid track
- Fix TimeAttack mode effects on car upgrades leaking into Campaign


v0.34.2
- Add analytics events for improving game balance
- Add privacy control button to About menu
- Make track validation more strict when evaluating intersection angle
- Fix some rare crashes
- Slightly reduce car AI tendency to leave track and overshoot corners


v0.34.1
- Handle situation when all racers are broke in Campaign
- Handle situation when player is left alone in Campaign
- Fix Custom / Workshop track image loading on Linux
- Reduce minimum distance required between track parts and start / finish line


v0.34.0
- Upgrade Unity to 2019.2.2f1
- Track lap time leaderboards will be exclusive for Time Attack mode
- In Time Attack mode car tuning will be locked to all level 1 upgrades
- Improve Custom Race setup UI usability
- Fix mission briefing attempting to initialize in Track / Car Editor
- Don't spawn player's pedestrian close to Start / Finish
- Fix player not being selected when returning to Custom Race setup from a race
- Fix mouse cursor locking up in Track Editor when joystick is attempted to be used while not in test drive
- Fix cursor locking properly only on second input from controller
- Fix ESC button sometimes triggering test drive mode in Track Editor
- Allow exiting Campaign in the middle of track generation
- Fix Track Editor loading campaign track instead of default one when entering Track Editor after Campaign
- Attempt to auto-select appropriate button in Campaign UI when using a controller
- Make it impossible to use nitro before race countdown is finished

Full changelog is available in BRS Discord #game-updates channel.

[ 2019-08-26 06:11:17 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 220 MB available spaceAdditional Notes: Potato friendly
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 (64 Bit only)
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Storage: 3 GB available space
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