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Hey folks! Time for the update on what exactly is happening behind the scenes.
As you may have noticed, the beta release train is gaining momentum again, and I'm trying to do daily releases, to all OS as always.
The good news is that most of major core functionality is already complete, and before I continue adding more content, I am focusing on fixing bugs, covering every aspect of the game with automated tests, so I can release often with confidence. And, of course - I'm working on performance, which is being taken really seriously. My goal is to have smooth races with 100 opponents in a fairly complex track on a mid-tier hardware, and I'm almost there! Just recently, the whole underlying physics implementation was rewritten from 2D to 3D (Box2D to NVIDIA Physx), which has a significant positive impact on higher tier hardware, and will unlock more possibilities.
Bad news is that there is still a bunch of stuff left to do before official release, such as:
- Fixing all the small bugs and annoyances
- Balancing out the economy, leveling up, etc
- Making opponent AI rock solid, both in races and when shopping for cars and upgrades
- Mods management screen
- Campaign mission and cutscene variety
- Race track object variety
- Some new mechanics and race modes
- Overhaul of Achievements and Leaderboards
- In-game race stats tracking
- Ghost races in workshop
- Track editor overhaul
But as always, I'm enjoying myself doing this, and I hope you will enjoy playing the game when it's out!
See you in next update!
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