
- Face ethical dilemmas. Do you really want to spend money on that proper burger meat for the witch-burning festival, when you have so many resources lying around?
- Gather valuable materials and craft new items. Expand your Graveyard into a thriving business. Help yourself -- gather the valuable resources scattered across the surrounding areas, and explore what this land has to offer.
- Quests and corpses. These dead bodies don't need all those organs, do they? Why not grind them up and sell them to the local butcher? Or you can go on proper quests, you roleplayer.
- Explore mysterious dungeons. No medieval game would be complete without those! Take a trip into the unknown, and find discover new alchemy ingredients -- which may or may not poison a whole bunch of nearby villagers.
1. Changed logic of donkey arrival: now he comes to start the [spoiler] revolution [/spoiler] or to pick up the [spoiler] contraband [/spoiler] even if there is no place for a new corpse or not enough carrots in the carrot box.
2. Fixed bug, when removing garden beds in refugee camp worked incorrectly.
3. Fixed bug, when bush in camp garden prevented building garden beds.
4. Changed cutscenes and dialogs in the storyline:
4.1. with Beatrice: now more obvious, when Keeper chooses [spoiler] helping her [/spoiler].
4.2. with Teodoro: now the player is being warned before refugees are [spoiler] leaving the camp [/spoiler].
5. Now Zombies can craft Memory tincture in Zombie alchemy workbench after Keeper crafts it once by self.
6. The goal on Teodoro "Ask him about Misty Quagmire when your part of the bargain is complete" now correctly removes.
7. Fixed bug, when perks "Industriousness" and "Eloquence" were given both. Only one of the perks should be issued, depending on the ending.
Minimum Setup
- OS: Ubuntu 18.04. CentOS 7
- Processor: Intel core i5. 1.5 GHz and upMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 Gb dedicated video card. shader model 3.0+
- Storage: 1 GB available space
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