CounterAttack is a scrolling space shooter with lots of upgrades and interesting levels.
Earth is under attack! The Automations, humanity's own creation, have rebelled. They will stop at nothing short of the complete destruction of their former masters. There is but one hope, the experimental space fighter program. Fight solo or team up for intense coop action, 1 - 2 player locally or 1 - 4 players online, unlock upgrades, use powerful ultimate abilities, enhance your ship the way you want, and save the Earth from annihilation.

Key Features
- Customize your ship by choosing the weapons and upgrades that fit your play style
- 1-4 Players Online
- 1-2 Players local Co-op
- Cross platform multiplayer, PC, Linux, Mac
- 7 Playable characters each with a unique ship
- Each ship has a powerful unique special ability
- Tons of ship upgrades allowing limitless combinations
- 40+ attachments ranging from engine turbos to full weapon conversions
- Story mode with 20 challenging levels (more levels planned)
- Dynamic story depending on characters chosen and levels completed
- Endless survival mode; how long can you last?
- Original music

The CounterAttack
Play as one of 7 heroes with up to 4 players while you defend the Earth from the Automaton invasion. Each ship has a unique ult, players can customize their ship with unlockables and attachments, as well as a combination powerup system which allows personalized weapons and attacks.

Fight crazy bosses
Each level has its own boss, with some secret levels and bosses. Unlock new weapons and upgrades by beating some levels or accomplishing difficult tasks.

Choose from the 7 pilots
Each pilot has a unique ship and ultimate weapon. Ayumi has the Tactical Nuke, Biff as the Big Biff Laser, Marcus has the Mesonwave, Joe has Overcharge, Sarah has the Quantium Shield, Sloane has the Fighter Squadron, and Carl has the Asteroid Controller.

Update v1.0.5r51 has been released. This update has various improvements and enhancements. Most notably many bosses are more challenging, and some weaker attachments are more viable.
Fixes
Various stability enhancements
Fixed issue where enemies wouldnt always target the closest player
Fixed issue where the high scores wouldnt always refresh when changing high score boards very rapidly
Fixed rare issue with background gun bullets sometimes being on the wrong Z-Axis position, making it so they couldnt collide with players
Improved several attachment descriptions
Fixed glow outline disappearing after tank/sub levels
Fixed Keyboard assignment issue in local multiplayer games
Changes
Improved network synchronization
Added visual effect before automaton beams fire
Added visual buildup effect to Beam Firer enemies
Outline glow now changes for Command Corvette
Cargo Containers are no longer targeted by homing weapon
Aura Amplifier increased by 10% (reg,adj,imp+10%,+15%,+20->+20%,+25%,+30%)
Calibrated Life permanent damage increased from 2.5%->4%
Corrupted Luck unlock multi increased 800%->1,000%
Kazachok now also grants 5% evasion
Service Module size decrease increased from 20% to 25%
Shield Life now gives all players ships a shield
Side Master now also gives +12.5% side damage
Unstable Spread renamed Unstable Weapons
Subs now have minimum 2 missiles instead of minimum 1
Missiles are now slower underwater
The first 3 levels on wave survival now spawn cargo boxes
Your own name is colored differently in online chat
Level color now fades into map lines
Increased HP for many bosses
Some bosses hew new/tweaked attack patterns
Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
Minimum Setup
- OS: Linux
- Processor: Intel Core 2 DuoMemory: 2 GB RAMStorage: 3 GB available space
- Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
Recommended Setup
- OS: SteamOS
- Processor: Intel i5Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
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