A bloodthirsty frenzy around a pizza and beer(s), what's best ?
CHOP, it's a visceral gameplay where bloody killings meet ultra fast movements.
Really accessible in its gameplay, it offers a real strategic dimension associated with a deep intense gameplay that will put your skills to the test !
One hit to kill, respawn almost instantly : CHOP is meant to give a feeling close to what you can experience in fast FPS, mixed with platformer setting and influences from games like Towerfall and Mortal Kombat.

Blood and guts in a torn apart world, with a comic book vibe : it speaks to those who like gore, comics, post-apo and are looking for a supercharged party game.
The game is playable up to four players. Challenge your friend one-on-one or enter the fray. You can even team up and play two-on-two, or one versus three if you have the guts for it.
Eager to get back to the golden age of local multiplayer games ? To crush your friends after practicing hard on a skill-based and competitive game ? Here you go.
When you slaughter an opponent, your portal opens : your goal is to escape through it.
If you get killed before, it closes and you have to kill again.
Once you've reached it, you have to wait a short moment to be pulled out of the arena.
You can't defend yourself and can get killed during this crucial instant !
Prepare to laugh and/or insult your buddies when one of these fuckers manages to kill you and reverses the situation to his advantage, just before you would have escaped !
This is what makes battles in CHOP so intense, any action can be a game changer.

CHOP, it's a visceral gameplay where bloody killings meet ultra fast movements.
Really accessible in its gameplay, it offers a real strategic dimension associated with a deep intense gameplay that will put your skills to the test !
One hit to kill, respawn almost instantly : CHOP is meant to give a feeling close to what you can experience in fast FPS, mixed with platformer setting and influences from games like Towerfall and Mortal Kombat.

Blood and guts in a torn apart world, with a comic book vibe : it speaks to those who like gore, comics, post-apo and are looking for a supercharged party game.
The game is playable up to four players. Challenge your friend one-on-one or enter the fray. You can even team up and play two-on-two, or one versus three if you have the guts for it.
Eager to get back to the golden age of local multiplayer games ? To crush your friends after practicing hard on a skill-based and competitive game ? Here you go.
Rush Out :
CHOP's flagship game mode.When you slaughter an opponent, your portal opens : your goal is to escape through it.
If you get killed before, it closes and you have to kill again.
Once you've reached it, you have to wait a short moment to be pulled out of the arena.
You can't defend yourself and can get killed during this crucial instant !
Prepare to laugh and/or insult your buddies when one of these fuckers manages to kill you and reverses the situation to his advantage, just before you would have escaped !
This is what makes battles in CHOP so intense, any action can be a game changer.
- Up to 4 player local multiplayer
- Glorious dismemberments, delightful executions, silly gory graphics all wrapped up in a comic book style.
- 4 playable characters
- 4 special abilities
- Same hitbox and basic skills = perfect balancing
- Blistering moves
- Various arenas
- Random bonuses to spice up battles
- Deadly traps
- Many options to customize your games

Update 1.0.19
New game mode: Skull Hunter. Your goal here is to loot golden skulls on your opponents' corpses and to drop them in your portal. Skull Hunter exclusive power-up: the magnetic totem 3 new stages to unlock All loading times are significantly shorter Important code optimizations Inputs icons on rebind screen for PS4 gamepad [Bug Fixed] Some sounds were not paused when pressing start in game [Bug Fixed] Custom setting Start with obliterator was only working for first spawn [Bug Fixed] Player 4's special ability could be changed (i.e. possible to play Drekan with Teleport) [Bug Fixed] A thrown sword could be stuck in lasers [Bug Fixed] Unpluging a gamepad during a kill wasn't pausing the game [Bug Fixed] Audio ducking on shields sound [Bug Fixed] Power-ups illustrations not properly displayed on the settings screen [Bug Fixed] Disconnecting a gamepad on victory screen was causing a softlock [Bug Fixed] Pistons collisions not working properly [Bug Fixed] Corner warps were not teleporting in diagonal [Bug Fixed] Doing a ledge climb to the ceiling on a moving platform was reversing player's direction [Bug Fixed] Teleporting when equipped with neutron capsule could make player explode [Bug Fixed] Thrown swords could go through breakable or ricochet platform if thrower very close to the platform [Bug Fixed] Bullets could go through some platforms if shooter very close to the platform [Bug Fixed] Victory music was overlapping menu music when going back to menu [Bug Fixed] In Last Survivor (2VS2), victory screen was not triggered if setting scores on HUD was enabled [Bug Fixed] In Last Survivor: hardlock if winning team dies before the end of the sudden death [Bug Fixed] On some conditions Khuno could throw 3 swords
Beta 1.0.19 is here, just in time for Christmas! It brings some cool stuff, like a new game mode: Skull Hunter.
We can now officially say that all the remaining content (tournament mode, stages, grab kills...) will be added to the game by the end of next february :)
Don't hesitate to reach us at contact@chop-thegame.com for any question or to report a bug.
Happy holidays guys !
[u] Change log : [/u]
[ 2018-12-22 18:37:22 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04
- Processor: 2.5Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphic card
- Storage: 2 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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